Commit graph

333 commits

Author SHA1 Message Date
Leonard Meagher
f7eb426e2e Allow overriding how scripted objects are converted to strings
solves #26796

- ADD `String to_string()` method to Object which can be overriden by `String _to_string()` in scripts
- ADD `String to_string(r_valid)` method to ScriptInstance to allow langauges to control how scripted objects are converted to strings
- IMPLEMENT to_string for GDScriptInstance, VisualScriptInstance, and NativeScriptInstance
- ADD Documentation about `Object.to_string` and `Object._to_string`
- Changed `Variant::operator String` to use `obj->to_string()`
2019-05-03 15:06:05 -07:00
Rémi Verschelde
918de768a5
Merge pull request #27711 from neikeq/ifdef-clang-tidy
Replace a few #if/#elif with #ifdef and "#elif defined"
2019-04-08 12:24:30 +02:00
Bastiaan Olij
163ef9fab3 Fix where json exported empty types
(cherry picked from commit 6226be9595)
2019-04-07 11:54:44 +02:00
Ignacio Etcheverry
ad2127a3e8 Replace a few #if/#elif with #ifdef and "#elif defined" 2019-04-05 23:41:51 +02:00
Bastiaan Olij
8349d4fbd9 Add option to have viewport render into supplied texture 2019-04-06 08:24:58 +11:00
Rémi Verschelde
39c868171e doc: Bump version to 3.2 2019-04-01 12:33:56 +02:00
Rémi Verschelde
f27931f365
Merge pull request #27184 from karroffel/gdnative-api-gen-fixes
fix GDNative binding generation for object types
2019-03-27 17:07:18 +01:00
thomas.herzog
5fff7f741a [GDNative] fix NativeScript leak in editor 2019-03-22 12:54:19 +01:00
thomas.herzog
0e5b2b16ed [GDNative] remove spam at editor unfocus when using NativeScript 2019-03-22 11:46:34 +01:00
karroffel
197d642014 fix GDNative binding generation for object types 2019-03-17 21:31:26 +01:00
Anish
bd22b1cbe6 Fixes segfault on opening incompatible files.
If a file cannot be opened by the plugin connected, the engine
would crash. This has been fixed by quitting the open_file() method
early.
2019-03-11 16:41:30 +05:30
karroffel
9786b51601 [GDNative] fix crash at shutdown when using singleton libraries and NativeScript
When a singleton library was exposing NativeScript functionality,
the NativeScriptLanguage would attempt to terminate the library at
shutdown.

Since the GDNative module itself handles singleton libraries,
it closes all singleton libraries at shutdown as well. This double free
could cause a crash, since the library referenced would no longer be alive.
2019-03-09 18:01:08 +01:00
Anish
978c2a604a Fixed crash on loading GDNative videos.
Fixed issue with loading a resource supported by the gdnative videodecoders
that does not exist.
2019-03-06 22:56:36 +01:00
Rémi Verschelde
426a6fdc17
Merge pull request #26134 from marxin/fix-Wsign-compare
Fix -Wsign-compare warnings.
2019-02-27 09:22:47 +01:00
marxin
e5f665c718 Fix -Wsign-compare warnings.
I decided to modify code in a defensive way. Ideally functions
like size() or length() should return an unsigned type.
2019-02-27 07:45:57 +01:00
Eric Rybicki
c9de8a6e68 Fix "No loader found for resource: res://" spam when NativeScript script_class_name is not empty.
fixes #26275
2019-02-26 17:07:53 +01:00
Fabio Alessandrelli
f112f5785b Fixing C compatiblity for GDNative NET module
Also add net interfaces to gdnative_api.json
2019-02-24 21:23:23 +01:00
Rémi Verschelde
726f31e992
Merge pull request #26132 from marxin/fix-Wignored-qualifiers
Fix warnings seen with -Wignored-qualifiers.
2019-02-22 09:55:27 +01:00
marxin
c11e7ffd0e Fix warnings seen with -Wignored-qualifiers. 2019-02-21 20:24:29 +01:00
karroffel
56bb22c988 added godot_dictionary_get_with_default to GDNative
Recently, Dictionary::get() was introduced, which acts like a index
operator but allows the caller to specify a default value to return
instead of issuing an error.

This commit adds a new GDNative function that includes the default value.
2019-02-21 20:12:57 +01:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
marxin
66a43898d4 Make direct casting among Error and godot_error enums (#23015). 2019-02-18 10:26:22 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
322fad70bd Fix copyright year in VideoStreamGDNative 2019-02-12 23:05:30 +01:00
Rémi Verschelde
c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
75dae1b9a9 Drivers, main, servers: Ensure classes match their header filename
Renamed:
- `drivers/alsamidi/alsa_midi.h` -> `midi_driver_alsamidi.h`
  (same for `coremidi` and `winmidi`)
- `main/timer_sync.h` -> `main_timer_sync.h`
- `servers/visual/visual_server_global.h` -> `visual_server_globals.h`
2019-02-12 14:39:47 +01:00
Rémi Verschelde
b7cc2bb1e2 Core: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `core/dvector.h` -> `pool_vector.h`
- `core/io/resource_import.h` -> `resource_importer.h`
- `core/sort.h` -> `sort_array.h`
- `core/string_db.h` -> `string_name.h`

Dropped:
- `core/allocators.h`
- `core/os/shell.h`
- `core/variant_construct_string.cpp`
2019-02-12 13:34:25 +01:00
Aaron Franke
3f837d5cc5 [Core] Rename Matrix3 file to Basis
The code already referred to "Basis", it's just the file name that was different for some reason.
2019-02-09 14:42:23 -05:00
Karroffel
682bc07035 Fix generating GDNative API struct for 1.1
Fixes #25425.
2019-02-08 19:28:40 +01:00
Rémi Verschelde
2211d73300 Workaround GCC 6 & 7 ICE on armv7hl
Fixes #16100.
2019-01-26 14:37:36 +01:00
Anish
8c1677fc3f Fixed infinite loop at end of video.
A missing condition caused infinite looping, despite
the video playing flag being set to false.
Small change to fix.

Fixes: #20552
2019-01-12 00:51:59 +05:30
Rémi Verschelde
9eb9335608 doc: Sync classref with current source + AUTHORS edit 2019-01-10 14:34:29 +01:00
Rémi Verschelde
e5f1d19352 Consistency in resource format saver/loader de-registration
Some used 'is_valid()' checks, others not. Validity is already checked in 'unref()',
and 'remove_resource_format_*()' has an ERR_FAIL condition on 'is_null()' already
(which shouldn't happen since we're only unregistering things that we previously
registered.

Also add missing GDCLASS statement in ResourceFormatLoaderVideoStreamGDNative,
missed in #20552 which was last amended before #19501 was merged.
2019-01-10 12:45:57 +01:00
Marcin Zawiejski
7860b74b0f
Remove vsgdnative loader on exit 2019-01-10 07:19:16 +01:00
Rémi Verschelde
fe8cdafbf4
Merge pull request #20552 from KidRigger/gsoc-peer
Added interface for GDNative Videodecoder.
2019-01-09 17:30:09 +01:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
830232f130
Merge pull request #23615 from buresu/pluginscript-new
PluginScript: Add support for the new() method
2018-12-18 09:29:04 +01:00
Rémi Verschelde
9c7bc127b9
Merge pull request #24385 from hpvb/reduce-string-coew
Reduce String CoW
2018-12-16 19:13:35 +01:00
Hein-Pieter van Braam
4e25e5066b Reduce String CoW
By introducing an intermediate proxy class for the array subscript
operator for String and CharString we can control better when CowData
will actually CoW.

This should improve performance of String usage for most cases.
2018-12-16 16:51:38 +01:00
Marc Gilleron
065e2670af Added basic support for custom resource savers and loaders 2018-12-15 05:34:53 +00:00
Rémi Verschelde
72feccf205 Adapt GDNative VideoStream to use ResourceFormatLoader
Same logic as used for Webm and Theora support in #19937 and #21084,
fixing issues when exporting projects.
2018-12-13 15:33:28 +01:00
Rémi Verschelde
012dac9aad Fix includes and initialization for GDNative Videodecoder
Fixes warnings and a crash when running the destructor with an
uninitialized pcm pointer.
2018-12-13 15:31:13 +01:00
Anish
7199b7b5dd Added interface for GDNative Videodecoder.
Interface and callback api added for Videodecoder support.
Should be able to construct any format videodecoder using
only the given interface.

GSoC 2018 project.
2018-12-13 15:19:09 +01:00
Juan Linietsky
3a93499f89 Allow signal connecting even if script is invalid (only when compiled with tools), fixes #17070 2018-11-27 19:55:37 -03:00
Rémi Verschelde
173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Naoto Kondo
3feabd6756 PluginScript: Add support for the new() method 2018-11-10 17:28:30 +09:00
Juan Linietsky
f2e54057ae -Moved EditorDefaultValue to ClassDB, made it core
-Removed one and zero hints for properties, replaced by default value
2018-11-08 11:30:59 -03:00
Rémi Verschelde
5e999414d3
Merge pull request #23355 from buresu/fix-gdnative-loading-on-mac
GDNative: Fixes a library path problem after exporting app for OSX
2018-10-29 10:38:55 +01:00
Naoto Kondo
63cba9ba62 GDNative: Fixes a problem that active_library_path is wrong after exporting app for mac 2018-10-28 23:57:51 +09:00
lupoDharkael
2380f320e0 Update GDNantive API
Add missing Rect2 methods to GDNative API
Add missing Quat methods to GDNative API
Add missing NodePath methods to GDNative API
Add missing String methods to GDNative API
Add missing Array methods to GDNative API
Add missing Basis methods to GDNative API
Add missing Color methods to GDNative API
Update gdnative_api.json
2018-10-26 17:25:57 +02:00