Andrii Doroshenko (Xrayez)
f979d5977a
Add ShapeCast2D
node
2021-11-12 21:29:30 +02:00
Rémi Verschelde
8a15e404b2
Merge pull request #54463 from RandomShaper/fix_gl3_32bits
2021-11-09 11:55:26 +01:00
Rémi Verschelde
9444a3f01d
Merge pull request #54736 from Chaosus/shader_fix_uniform
2021-11-09 08:25:12 +01:00
Rémi Verschelde
03a70a9a14
Merge pull request #54789 from Calinou/pulseaudio-print-input-channels
2021-11-09 08:22:00 +01:00
Camille Mohr-Daurat
c6062cd93e
Merge pull request #54134 from nekomatata/body-center-of-mass-local
...
Expose local center of mass in physics servers
2021-11-08 18:44:51 -07:00
Hugo Locurcio
de912a8bd9
Print the number of PulseAudio input channels when in verbose mode
...
This is useful information to have for troubleshooting, and it's
said to sidestep a possible race condition issue that breaks
microphone recording on Linux.
2021-11-09 00:44:11 +01:00
PouleyKetchoupp
fc8c766ef9
Expose local center of mass in physics servers
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Center of mass in body's local space is more useful than the transformed
one in some cases, like drawing its position for debug.
It's especially useful to get the generated local center of mass when
in auto mode (by default).
Physics Server BODY_PARAM_CENTER_OF_MASS:
Now always returns the local center of mass, instead of setting a local
center of mass and getting a transformed one.
This causes compatibility breaking, but it makes more sense for the
parameter to be consistent between getter and setter.
Direct Body State:
There are now two properties, because both of them can be useful in
different situations.
center_of_mass: relative position in global coordinates (same as before)
center_of_mass_local: position in local coordinates
2021-11-08 16:17:57 -07:00
Rémi Verschelde
5968653662
Merge pull request #46721 from bruvzg/custom_word_break_punct
2021-11-09 00:13:59 +01:00
Rémi Verschelde
d9a74fd07f
Merge pull request #54372 from bruvzg/text_edit_ui
2021-11-09 00:13:25 +01:00
Rémi Verschelde
e6ffb10bcd
Merge pull request #52945 from bruvzg/macos_editor_translation
2021-11-09 00:09:32 +01:00
Rémi Verschelde
6c4737341d
Merge pull request #54649 from bruvzg/shadows
2021-11-09 00:07:41 +01:00
Rémi Verschelde
43ff899fa7
Merge pull request #54315 from nekomatata/x11-key-events-log
2021-11-09 00:03:12 +01:00
Rémi Verschelde
f0e6adae6d
Merge pull request #54784 from bruvzg/fix_toster_encoding
2021-11-08 23:57:54 +01:00
bruvzg
ba9d737363
Fix incorrect encoding (Latin-1 instead of UTF-8) used in _error_handler
functions.
2021-11-08 23:45:08 +02:00
Yuri Roubinsky
38c698c485
Merge pull request #53321 from Geometror/gradient-improvements
2021-11-08 22:32:25 +03:00
Rémi Verschelde
236fd3305b
Merge pull request #54473 from briansemrau/no-debug-functions-on-thread
2021-11-08 19:37:48 +01:00
Rémi Verschelde
78ed2c05a2
Merge pull request #54118 from Pineapple/dont-ignore-type-mismatch-in-setter-master
2021-11-08 19:26:27 +01:00
Hendrik Brucker
ed0337c0b9
Several Gradient improvements
2021-11-08 19:11:36 +01:00
Rémi Verschelde
665fa3d839
Merge pull request #52943 from RandomShaper/property_pin_control_natural
2021-11-08 18:53:08 +01:00
Yuri Roubinsky
4a32754e78
Merge pull request #54715 from goostengine/gradient-texture-1d-rename
2021-11-08 20:52:24 +03:00
Pedro J. Estébanez
8d6f80d367
Add property value pinning
2021-11-08 17:42:30 +01:00
Rémi Verschelde
64a27bd0b1
Merge pull request #54760 from KoBeWi/node_pupop
2021-11-08 16:50:52 +01:00
kobewi
953a9be2d9
Improve Add Node Here popup
2021-11-08 14:02:33 +01:00
Rémi Verschelde
e87687a6d0
Merge pull request #54486 from ibrahn/thread-work-pool-lazier
2021-11-08 13:39:39 +01:00
Rémi Verschelde
63559f2c80
Merge pull request #54186 from miraz12/fix-packedByteArray-memcpy-crash
2021-11-08 13:33:07 +01:00
Rémi Verschelde
0b0f7fa9ef
Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colors
2021-11-08 13:32:32 +01:00
Rémi Verschelde
02f9ccf348
Merge pull request #54586 from bruvzg/hb310
2021-11-08 13:30:26 +01:00
Rémi Verschelde
6c8a1683a5
Merge pull request #54663 from Gallilus/VisualScript-sync-and-improve-variable-anb-property
2021-11-08 13:13:52 +01:00
Rémi Verschelde
18598a4030
Merge pull request #54756 from bruvzg/pre_wait_observer_redraw4
2021-11-08 13:09:38 +01:00
bruvzg
da8aedfc17
HarfBuzz: Update to version 3.1.1
2021-11-08 13:26:21 +02:00
bruvzg
73a774d8d1
[macOS] Use pre-wait observer to keep main run loop running and redraw window during the window resize and displaying modal popups.
2021-11-08 12:35:13 +02:00
Rémi Verschelde
ce634e03d5
Merge pull request #54735 from LightningAA/remove-camera-texture-flags
...
Remove redundant texture flag setters/getters for `CameraTexture`
2021-11-07 22:09:48 +01:00
Yuri Roubinsky
bbfa5f29c7
Pushes array of uniforms to first place in the buffer to prevent bug
2021-11-07 23:30:09 +03:00
Aaron Record
d3c3540329
Remove redundant texture flag setters/getters for CameraTexture
2021-11-07 12:35:10 -07:00
Rémi Verschelde
79f233349f
Merge pull request #54721 from KoBeWi/fix_saving_blank_scenes-true_edition
...
Fix editor saving blank scenes (for real)
2021-11-07 20:33:30 +01:00
Rémi Verschelde
f49d679de4
Merge pull request #54728 from Razoric480/fix-lsp-signal-crash-r
...
Fix LSP crash when parsing signal symbols.
2021-11-07 20:03:09 +01:00
Francois Belair
4995a477ff
Fix LSP crash when parsing signal symbols.
...
If the number of parameters was less than the number of class members, the LSP would cause godot to crash because it was using the index for class members instead of the index for signal parameters.
Fixes #54720 .
2021-11-07 12:20:25 -05:00
Rémi Verschelde
c89061e982
Merge pull request #54710 from bruvzg/ios_xcbuild_info4
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[iOS export, 4.0] Capture and display xcodebuild output.
2021-11-07 17:13:27 +01:00
kobewi
8144ac79cf
Fix editor saving blank scenes (for real)
2021-11-07 16:38:56 +01:00
Pedro J. Estébanez
1806ec7c14
Unify determination of default property values
2021-11-07 15:27:47 +01:00
Andrii Doroshenko (Xrayez)
6742a338a8
Rename GradientTexture
to GradientTexture1D
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1. Explicit and unambiguous when comparing to `GradientTexture2D`
2. Consistent with other class names where 1D is used in the engine.
2021-11-07 15:11:04 +02:00
bruvzg
d0490d140b
[iOS export] Capture and display xcodebuild output.
2021-11-07 11:05:05 +02:00
Rémi Verschelde
9f46ce8652
Merge pull request #54689 from KoBeWi/name_of_sun
2021-11-07 01:44:10 +01:00
Rémi Verschelde
6566363ab3
Merge pull request #54654 from nathanfranke/pulseaudio-fix
2021-11-07 01:09:32 +01:00
kobewi
313ef412f5
Fix preview sun and environment names
2021-11-07 00:40:15 +01:00
Nathan Franke
72d8aac3a1
Use application name for pulseaudio device
2021-11-06 18:23:33 -05:00
Rémi Verschelde
bd31af37b4
Merge pull request #54671 from Chaosus/fix_noise_tex_doc
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Fix example in `NoiseTexture` doc
2021-11-06 19:42:39 +01:00
Rémi Verschelde
67b55775ef
Merge pull request #54673 from bruvzg/macos_zip_export
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[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 19:40:55 +01:00
bruvzg
c8f3dd776b
[Export] Read and ZIP project files in 16K chunks instead of reading the whole file at once.
2021-11-06 18:58:03 +02:00
Yuri Roubinsky
9b0dddd8e5
Fix example in NoiseTexture
doc
2021-11-06 19:49:22 +03:00