Rémi Verschelde
e208cdb170
Merge pull request #78081 from smix8/obstacle_api_update_4.x
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Update NavigationObstacle API
2023-06-12 17:10:28 +02:00
Rémi Verschelde
fa536571a4
Merge pull request #77667 from RedworkDE/text-edit-selection-crash
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Fix crash when selecting lines in text edit
2023-06-12 17:10:04 +02:00
Rémi Verschelde
c3e5e4ed4b
Merge pull request #68599 from Rindbee/update-edited_scene_root-in-time
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Update the edit scene root in time after it is replaced
2023-06-12 17:08:50 +02:00
Rindbee
eb74079dfb
Update the edit scene root in time after it is replaced
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When changing the type of the edited scene root node, it may be necessary
to update edited scene root in time for the child nodes to work properly.
2023-06-12 21:49:30 +08:00
smix8
c1fc331b88
Update navigation obstacle API
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Updates navigation obstacle API.
2023-06-12 14:26:45 +02:00
Rémi Verschelde
b02dd1c2a3
Merge pull request #78092 from KoBeWi/must_protecc_selection
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Preserve selection when focusing SpinBox
2023-06-12 14:14:44 +02:00
Rémi Verschelde
1b5620d2a9
Merge pull request #78009 from YuriSizov/gui-gently-massage-minimal-size
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Ensure that controls update all their sizing information when required
2023-06-12 14:14:20 +02:00
Rémi Verschelde
9fca498647
Merge pull request #78110 from Sauermann/fix-nofocus-focus
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Fix Tooltip getting removed instantly in embedded Window
2023-06-12 11:55:58 +02:00
Rémi Verschelde
9fdce6635b
Merge pull request #77880 from AThousandShips/get_node_fix
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Use `get_node_or_null` when null checks are present
2023-06-12 11:39:54 +02:00
dinoplane
a374c7d519
Use cached hue for color picker when saturation is 0
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Fixes #76968 .
2023-06-12 10:59:33 +02:00
Markus Sauermann
9d40f99290
Fix Tooltip getting removed instantly in embedded Window
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Tooltips are unfocusable Windows. This case was not handled correctly in
`Viewport::_sub_window_register`.
2023-06-11 12:22:59 +02:00
kobewi
968c5f6247
Preserve selection when focusing SpinBox
2023-06-10 21:29:24 +02:00
Ninni Pipping
0c16082e1e
Use get_node_or_null
when null checks are present
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Avoids duplicate or unnecessary errors
2023-06-10 13:22:56 +02:00
Rémi Verschelde
37d1dfef9d
Merge pull request #78000 from RandomShaper/let_users_mess_up
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Let user scripts disable thread safety checks
2023-06-10 12:12:13 +02:00
Rémi Verschelde
65969dd51a
Merge pull request #77945 from AThousandShips/null_check
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Use NULL instead of COND checks when appropriate
2023-06-10 12:11:48 +02:00
Rémi Verschelde
fe0ee24533
Merge pull request #77779 from KoBeWi/emit_changed()
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Use `emit_changed()` consistently
2023-06-10 12:11:25 +02:00
Ninni Pipping
dcd2b883eb
Use NULL instead of COND checks when appropriate
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Restricted to scene
2023-06-10 08:56:30 +02:00
Pedro J. Estébanez
2b001db76e
Let user scripts disable thread safety checks
2023-06-09 18:24:01 +02:00
Rémi Verschelde
8acf6b41a4
Merge pull request #77209 from Rindbee/ViewportTexture-not-change-RID
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Don't change `RID` when changing `viewport_path` in `ViewportTexture`
2023-06-09 15:10:39 +02:00
Rindbee
7532b2d259
Don't change RID
when changing viewport_path
in ViewportTexture
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When changing `viewport_path`, the `proxy`'s target is changed to a new placeholder.
Add a flag `vp_changed` to prevent calling `setup_local_to_scene` (mainly called by toggling `resource_local_to_scene`) when the target viewport has not changed.
2023-06-09 19:50:26 +08:00
Rémi Verschelde
300748e52c
Merge pull request #78044 from RandomShaper/fix_node_prio_ignored
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Fix node idle process priority being ignored
2023-06-09 13:45:15 +02:00
Rémi Verschelde
2a8e83ccad
Merge pull request #78017 from Sauermann/fix-physics-passive-hovering
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Fix passive mouse hovering for physics
2023-06-09 13:44:05 +02:00
Pedro J. Estébanez
8bbc713ebf
Fix node idle process priority being ignored
2023-06-09 13:05:07 +02:00
Markus Sauermann
543fdc1490
Fix passive mouse hovering for physics
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Currently mouse hovering doesn't update the state, when collision objects
or the camera move.
This PR fixes this problem by taking the mouse position from the viewport
and not from a nonexistent previous event.
Since previous events could potentially be a long time ago, their
modifier-key state might be outdated. This PR fetches the current
status of modifier-keys from `Input`.
These changes allow the removal of some class-variables and making
additional simplifications.
2023-06-09 12:51:10 +02:00
Rémi Verschelde
0cee1e0d4f
Merge pull request #77923 from Sauermann/fix-mouse-position-with-screen-transform
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Fix mouse position with screen transform
2023-06-09 12:15:56 +02:00
Rémi Verschelde
4d05edd75d
Merge pull request #77901 from bruvzg/rtl_canvas
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Fix incorrect node placement in RTL layout when parent is non-Control canvas item.
2023-06-09 12:15:32 +02:00
Rémi Verschelde
37fc598ee1
Merge pull request #77899 from bruvzg/emb_center
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Use initial position property for embedded windows to center on parent window.
2023-06-09 12:15:07 +02:00
bruvzg
b23f259e67
[Label] Add support for tab stops.
2023-06-09 12:59:37 +03:00
Markus Sauermann
d1fa284e65
Fix mouse position with screen transform
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When a Viewport is not directly attached to the screen, the
function `Viewport::get_mouse_position` can't rely on
`get_screen_transform`, because that function is ambiguous in
these situations.
In these cases it is necessary to use the mouse position from
the most recent mouse IputEvent.
2023-06-09 11:29:43 +02:00
Rémi Verschelde
da68c707f2
Merge pull request #78025 from lyuma/skeleton3d_rest_dirty
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Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-09 11:07:42 +02:00
Rémi Verschelde
082cfd501a
Merge pull request #78021 from clayjohn/Particles-size-rot-reset
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Correctly reset particle size and rotation in ParticlesProcessMaterial
2023-06-09 11:07:13 +02:00
Rémi Verschelde
fd2f33942b
Merge pull request #78019 from Sauermann/fix-remove-child-inconsistency
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Fix parent inconsistency in `Node::remove_child`
2023-06-09 11:06:49 +02:00
Rémi Verschelde
b083c1dbf5
Merge pull request #78005 from Sauermann/fix-some-simplifications
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Some code simplifications
2023-06-09 11:06:26 +02:00
Rémi Verschelde
166643df32
Merge pull request #74937 from bitsawer/fix_uniform_storage
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Fix shader uniform storage conversions and crash
2023-06-09 11:04:16 +02:00
Lyuma
c567d46a2f
Skeleton3D: Only reset rest_dirty after ALL bone transforms have finished update
2023-06-08 19:23:14 -07:00
Raffaele Picca
353a4e1e09
Correctly reset particle size and rotation in ParticlesProcessMaterial
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Co-authored-by: clayjhn <claynjohn@gmail.com>
2023-06-08 14:39:14 -07:00
Markus Sauermann
7561e176e8
Fix parent inconsistency in Node::remove_child
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`NOTIFICATION_CHILD_ORDER_CHANGED` could be triggered, while there
was an inconsistent state:
- parent node no longer had child listed as child
- child node still had parent node listed as parent
Bring these two in sync, before emitting the notification.
2023-06-08 22:51:07 +02:00
Rémi Verschelde
e188d61922
Merge pull request #78010 from Sauermann/fix-parameter-order
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Fix `CanvasItem::draw_string_outline` parameter order
2023-06-08 19:41:56 +02:00
Rémi Verschelde
1e39eb0711
Merge pull request #78007 from kdiduk/fix_add_triangle_fan
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Fix parameters passing to `add_triangle_fan` method.
2023-06-08 19:41:53 +02:00
Markus Sauermann
302a10e809
Fix CanvasItem::draw_string_outline
parameter order
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Switch `p_font_size` with `p_size` in header, because in all
other locations, `p_font_size` comes before `p_size`.
2023-06-08 18:15:38 +02:00
Rémi Verschelde
577ab3c565
Merge pull request #75746 from ajreckof/order_autocomplete
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Sort code autocompletion with rules
2023-06-08 18:14:31 +02:00
Kirill Diduk
566f78bc1e
Fix parameters passing to add_triangle_fan
method.
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Pass `p_uvs` parameter properly (instead of passing `p_uv2s` twice).
This commit fixes #77542
2023-06-08 17:45:26 +02:00
Yuri Sizov
ccaab0e590
Ensure that controls update all their sizing information when required
2023-06-08 17:41:03 +02:00
Rémi Verschelde
3a19d81691
Merge pull request #77842 from Sauermann/fix-unfocusable-subwindow
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Fix input handling for unfocusable embedded windows
2023-06-08 17:38:33 +02:00
Markus Sauermann
5ddab1f363
Some code simplifications
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AnimationNodeBlendSpace2DEditor:
- `!tree` is always false, because it is checked a few lines above
CurveEdit:
- grabbing != GRAB_NONE is redundant
GradientTexture2DEdit:
- grabbed != HANDLE_FROM is redundant
- grabbed != HANDLE_TO is redundant
Viewport:
- index is not used afterwards
- In these cases `gui.mouse_focus` is always valid. Move check to a DEV_ASSERT
- simplify `stopped` calculation
2023-06-08 16:15:22 +02:00
Rémi Verschelde
a440f0d2d7
Merge pull request #77971 from aaronfranke/col-shape-obj-name
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Internally rename `parent` to `collision_object` in CollisionShape(2D/3D)
2023-06-08 09:11:30 +02:00
Rémi Verschelde
fad61679cc
Merge pull request #77969 from clayjohn/Material-ORM-key
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Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-08 09:11:06 +02:00
Rémi Verschelde
42e4c41e77
Merge pull request #77888 from Calinou/node-improve-thread-guard-errors
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Display the node path in Node thread guard errors
2023-06-08 09:10:18 +02:00
Aaron Franke
ec09cff7f3
Internally rename parent to collision_object in CollisionShape(2D/3D)
2023-06-07 12:02:27 -05:00
clayjohn
86550ea3c5
Hash ORM flag in BaseMaterial to differentiate between ORM and Standard materials
2023-06-07 09:31:34 -07:00