Chaosus
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9d6e1e3109
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Added "Is" and "Compare" functions to visual shaders
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2019-07-12 13:43:37 +03:00 |
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Chaosus
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670d8127da
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Added DEPTH_TEXTURE to visual shaders
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2019-07-05 12:19:20 +03:00 |
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qarmin
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4e5310cc60
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Some code changed with Clang-Tidy
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2019-06-26 15:08:25 +02:00 |
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JohnJLight
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38d3bfe971
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Made use of semicolons more consitent, fixed formatting
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2019-06-19 15:24:31 +02:00 |
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Chaosus
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719a9a9c1c
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Added Fresnel and OneMinus to visual shaders
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2019-05-19 13:44:30 +03:00 |
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Chaosus
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87f87839a6
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Added conditional nodes to visual shaders
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2019-04-13 18:17:20 +03:00 |
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Chaosus
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5fd671b8a7
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Major improvements for visual shader system
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2019-04-07 08:17:38 +03:00 |
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Juan Linietsky
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3eb0757552
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Modified code generation to be more friendly to previews, fixes #25094
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2019-01-21 16:10:23 -03:00 |
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Rémi Verschelde
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b16c309f82
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Update copyright statements to 2019
Happy new year to the wonderful Godot community!
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2019-01-01 12:58:10 +01:00 |
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Rémi Verschelde
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9eb4d4ab2d
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Add missing copyright headers
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2018-08-29 22:41:17 +02:00 |
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Chaosus
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3af81427a1
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Several name fixes for visual shader
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2018-07-15 17:28:06 +03:00 |
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Juan Linietsky
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f6ce73f724
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Visual Shaders are back.
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2018-07-14 18:16:18 -03:00 |
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