Commit graph

514 commits

Author SHA1 Message Date
Rémi Verschelde
f1edd03d4c
Merge pull request #69718 from groud/finally_rename_gdnative_to_gdextension
Rename all gdnative occurences to gdextension
2022-12-12 11:43:59 +01:00
Gilles Roudière
be1c9d677d Rename all gdnative occurences to gdextension
Non-exhaustive list of case-sensitive renames:

GDExtension -> GDNative
GDNATIVE -> GDEXTENSION
gdextension -> gdnative
ExtensionExtension ->Extension (for where there was GDNativeExtension)
EXTENSION_EXTENSION ->EXTENSION (for where there was GDNATIVE_EXTENSION)
gdnlib -> gdextension
gdn_interface -> gde_interface
gdni -> gde_interface
2022-12-12 11:04:57 +01:00
Rémi Verschelde
907298d673
Merge pull request #68747 from rune-scape/rune-stringname-unification
GDScript: Unify StringName and String
2022-12-09 18:06:48 +01:00
Aaron Franke
d543ddf1c9
Fix Variant StringName is_zero being inverted 2022-12-06 21:49:43 -06:00
rune-scape
e79be6ce07 Unify String and StringName 2022-12-05 21:46:47 -05:00
Rindbee
694ee1bf52 Fix suppressed error message on error when using % format string
Before, the valid flag would always be true. On formatting errors,
an error message is returned as the result. (No error prompts.)
2022-12-05 22:09:10 +08:00
Rémi Verschelde
f4bccf90a3
Merge pull request #69119 from lawnjelly/faster_variant_parser_master
Add readahead to VariantParser [4.x]
2022-12-05 00:06:14 +01:00
kobewi
0765908868 Don't break parsing on missing resources 2022-11-28 16:19:15 +01:00
Micky
67cdac6db8 Remove Array.find_last() 2022-11-25 18:34:50 +01:00
Rémi Verschelde
4a8b725bc9
Merge pull request #68386 from MewPurPur/snappedi-snappedf
Implement snappedi, snappedf, and Vector[2/3/4]i.snapped
2022-11-24 18:54:49 +01:00
lawnjelly
5df29fec20 Add readahead to VariantParser
Adds a readahead buffer to VariantParser, to prevent large numbers of freads for single bytes, which is inefficient.
2022-11-24 15:54:16 +00:00
Yaohua Xiong
f9fa182abc Refactor Curve3D::_bake() method
The main change is to caculate tangent directly from bezier curve, without going
through discretized polyline, avoiding pitfalls of discretization.

Other changes are:
1. Add an bezier_derivative() method for Vector3, Vector2, and Math;
2. Add an tesselate_even_length() method to Curve3D, which tesselate bezier curve to even length segments adaptively;
3. Cache the tangent vectors in baked_tangent_vector_cache;
2022-11-24 10:52:06 +08:00
Rémi Verschelde
3791872c65
Merge pull request #67726 from HenryClones/integer-lerping-errors
Add case for Variant::INT in lerp variant switch
2022-11-23 08:33:53 +01:00
Xpertice
3e36cc7c73 Add case for Variant::INT in lerp variant switch 2022-11-22 22:37:22 -05:00
VolTer
e26f0906f2 Implement snappedi, snappedf, and Vector[2/3/4]i.snapped 2022-11-19 06:18:55 +01:00
Rémi Verschelde
cfb9cae23a
Merge pull request #62814 from KoBeWi/strint
Restore numeric from String constructors
2022-11-15 22:29:55 +01:00
Rémi Verschelde
80dbcfd995
Merge pull request #68657 from Sauermann/fix-redundant-initialization
Remove redundant non-trivial Variant types initializations
2022-11-14 23:23:54 +01:00
Hugo Locurcio
efe3220b2e
Fix periods in editor strings and messages
- Ensure all strings with ellipsis end with 3 periods instead of 2.
- Fix extraneous period in "Error calling from signal '...' to callable"
  messages.
2022-11-14 19:36:36 +01:00
Markus Sauermann
3b14f0334c Remove redundant Variant-types initializations 2022-11-14 19:35:19 +01:00
kobewi
0d122ce459 Allow to escape closing brackets in CFG tags 2022-11-09 14:00:51 +01:00
Rémi Verschelde
12b4a263ee
Merge pull request #67730 from KoBeWi/late_to_the_call
Add call_deferred() method to Callable
2022-11-06 15:55:43 +01:00
kobewi
1778301cd0 Add call_deferred() method to Callable 2022-11-04 17:24:34 +01:00
kobewi
8a47a12207 Add support for empty delimiter in String.split 2022-11-04 15:09:12 +01:00
Rémi Verschelde
3eaf49765b
Merge pull request #68192 from aaronfranke/unify-node3d-euler
Unify Node3D RotationOrder with global EulerOrder
2022-11-03 12:07:42 +01:00
Aaron Franke
9e952c8386
Allow getting Quaternion rotation in different Euler orders 2022-11-02 19:20:10 -05:00
Aaron Franke
9225eb461e
Unify Node3D RotationOrder with global EulerOrder 2022-11-02 17:46:03 -05:00
Aaron Franke
8556fdd4bc
Move EulerOrder enum to math_defs.h and global scope 2022-11-02 13:44:13 -05:00
Rémi Verschelde
d2e1b4b9f0
Merge pull request #68118 from aaronfranke/quat-from-euler
Replace Quaternion Euler constructor with `from_euler` method
2022-11-02 18:51:59 +01:00
Rémi Verschelde
62ed75df9c
Merge pull request #64830 from dalexeev/color-hide-internals
Remove internal functions of named colors from the public API
2022-11-02 18:51:27 +01:00
Rémi Verschelde
d3a6855dfc
Merge pull request #66361 from dalexeev/remove-int-plus-string
Unexpose confusing `String + int` and `int + String` operations
2022-11-02 18:51:16 +01:00
Rafał Mikrut
d7d130295e Support for checking that Projection is(not) null 2022-11-01 20:49:52 +01:00
Aaron Franke
83634119d4
Replace Quaternion Euler constructor with from_euler method 2022-11-01 09:28:12 -05:00
Clay John
682156e1f0
Merge pull request #66383 from aaronfranke/basis-from-euler
Clean up Basis from Euler code
2022-10-27 09:44:21 -07:00
Yuri Rubinsky
38691d5b1d
Merge pull request #67655 from MewPurPur/remove-dupe-registrations 2022-10-23 09:54:06 +03:00
Aaron Franke
7f9a8c99c9
Clean up Basis from Euler code 2022-10-21 17:54:49 -05:00
Max Hilbrunner
5cefc07d90
Merge pull request #67444 from nonunknown/array_pick_random
Add ability to pick random value from array
2022-10-21 16:25:52 +02:00
Danil Alexeev
653e8f5c86
Remove internal functions of named colors from the public API 2022-10-21 11:21:43 +03:00
Nonunknown
9f4dbf415d add ability to pick random value from array 2022-10-20 08:39:47 -03:00
VolTer
1fd59b98fb Remove duplicate operator registrations 2022-10-20 03:03:47 +02:00
Rémi Verschelde
00d44a9c73 Merge pull request #67118 from Mickeon/
Fix Typed Array of Objects not accepting `null`.
2022-10-17 17:30:38 +02:00
Rémi Verschelde
6d9d220d64 Merge pull request #67224 from Mickeon/jason
Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
Rémi Verschelde
4d5d33f7ff Merge pull request #67126 from Mickeon/i-was-very-bored
Strip unnecessary break on switches returning early in Variant
2022-10-11 09:27:17 +02:00
Rémi Verschelde
58eff50bf1 Merge pull request #64268 from timothyqiu/is-finite
Add `is_finite` method for checking built-in types
2022-10-11 09:25:46 +02:00
Micky
fe56c1ff75 Use JSON::stringify where possible 2022-10-11 00:27:23 +02:00
Micky
41dcc36643 Strip unnecessary break on switches returning early in Variant
Tweaks comments around the touched-up parts. Also tweaks spacing

Also adds some spacing in all cases of Variant::`reference()`. This is a special for consistency, because it ends up making the cases more readable.
2022-10-10 22:09:51 +02:00
Rémi Verschelde
2fe8ac085b Merge pull request #64692 from touilleMan/no-variant-destructor-for-struct-builtins
Remove Transform2/3D,AABB,Basis from Variant destructors given they are POD structs
2022-10-10 17:42:08 +02:00
Rémi Verschelde
51bb3c36dd Merge pull request #66584 from rune-scape/rune-validated-call-obj-bug
Fix unset `ObjectID` with validated `get_object()` call
2022-10-10 13:53:26 +02:00
Micky
bf64a068a4 Fix Array.slice() and filter() forgetting Typed Array 2022-10-09 12:34:19 +02:00
Micky
03bef1562b Fix Typed Array of Objects not accepting null. 2022-10-09 10:32:48 +02:00
Haoyu Qiu
5da515773d Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
Rémi Verschelde
62b066dbd6 Fix more MSVC C4702 (unreachable code) warnings 2022-10-07 14:43:59 +02:00
bruvzg
0103af1ddd
Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
Rémi Verschelde
3a2b0ab73d Merge pull request #66898 from aaronfranke/proj-mat-columns
Rename Projection `matrix` to `columns`
2022-10-05 08:35:26 +02:00
Hugo Locurcio
6afbf0bd5a
Improve dictionary printing to avoid confusion with arrays
- Add leading and trailing spaces within dictionaries, as the `{}`
  characters are hard to distinguish from `[]` on some fonts.
  This is especially helpful with empty arrays and dictionaries.
2022-10-04 20:33:40 +02:00
Aaron Franke
2cea42cc7f
Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
Rémi Verschelde
6991e9b43d Merge pull request #66583 from bruvzg/constexpr
Use `constexpr` in the conditions with template parameters and `sizeof`s to suppress C4127 warnings.
2022-09-29 10:44:22 +02:00
bruvzg
ea1848ce0a
Use constexpr in the conditions with template parameters and sizeofs to suppress C4127 warnings. 2022-09-29 10:38:21 +03:00
rune-scape
51c411c7ad Fix unset ObjectID with validated get_object() call
Fixes unset `ObjectID` in variant when calling a validated builtin method returning an `Object *`.
2022-09-28 23:04:22 -07:00
bruvzg
8a9659b152
Change BitField to use 64-bit int. 2022-09-28 17:36:59 +03:00
kobewi
52b20ce909 Use 64bit integers in utility methods 2022-09-28 02:26:37 +02:00
kobewi
7499f41264 Fix wrong floori() behavior 2022-09-27 19:09:34 +02:00
Danil Alexeev
453c5ef682
Remove confusing String + int and int + String operations 2022-09-24 18:13:44 +03:00
Rémi Verschelde
006e345695
Merge pull request #65817 from bruvzg/typed_array 2022-09-23 10:24:46 +02:00
bruvzg
163257d51b
[GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
Ricardo Buring
0c2055d15d Callable: add callv method
This method can be called from GDExtension.
2022-09-21 08:25:48 +02:00
kobewi
a43319b6c9 Restore numeric from String constructors 2022-09-19 14:31:16 +02:00
Emmanuel Leblond
529afd8fbb
Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
Rémi Verschelde
a981a8061f Merge pull request #65325 from TokageItLab/refactor-variant-for-anim
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16 09:20:50 +02:00
Micky
0715250ae4 Use variadic template in vformat()
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks.
2022-09-14 23:55:34 +02:00
Silc Renew
9d47e079b7 Move some methods to Animation from Variant for refactoring 2022-09-15 04:52:43 +09:00
Rémi Verschelde
5062aafc2d Merge pull request #64417 from aaronfranke/has-space
Replace AABB/Rect2/Rect2i has_no_* methods with has_* methods
2022-09-06 17:00:44 +02:00
Micky
b6daad8d4b Rename range_lerp to remap 2022-09-06 07:19:20 +02:00
Aaron Franke
995b9f94e8
Replace Rect2(i) has_no_area with has_area 2022-09-04 23:03:36 -05:00
Aaron Franke
817ae95667
Replace AABB has_no_volume with has_volume
Also replace has_no_surface with has_surface
2022-09-04 23:03:36 -05:00
Haoyu Qiu
3c0759608a Fix crash when encoding freed object in ConfigFile 2022-09-04 19:56:37 +08:00
Jonathan Nicholl
15d057c521 Add is_zero_approx methods to Vector2, 3, and 4 2022-09-02 00:29:50 -04:00
Rémi Verschelde
41156a1e83
Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionary 2022-09-01 17:38:39 +02:00
Rémi Verschelde
10aec9057c
Merge pull request #63411 from Calinou/improve-null-object-dictionary-print
Improve null and object printing to avoid confusion with arrays
2022-08-31 17:37:08 +02:00
Hugo Locurcio
291d3aaabe
Improve null and object printing to avoid confusion with arrays
- Use different syntax for object printing to avoid confusion with arrays.
- Print null as `<null>` to avoid confusion with a string `"null"`.
- Display `<empty>` in editor resource pickers to avoid confusion
  with array-based properties.
2022-08-31 15:31:49 +02:00
Silc Renew
c139d9ef7d Discontinued spherical_interpolate_with in Transform3D 2022-08-31 16:35:38 +09:00
Danil Alexeev
d4555ef5fb
Add String.to_{camel,pascal,snake}_case methods 2022-08-30 12:36:24 +03:00
Aaron Franke
10a56981dc
Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
Silc Renew
931fb4dc11 Add linear/cubic angle interpolation to Animation interpolation type 2022-08-27 07:58:22 +09:00
Micky
59e11934d8 Rename str2var to str_to_var and similar
Affects the Math class, a good chunk of the audio code, and a lot of other miscellaneous classes, too.

- `var2str` -> `var_to_str`
- `str2var` -> `str_to_var`
- `bytes2var` -> `bytes_to_var`
- `bytes2var_with_objects` -> `bytes_to_var_with_objects`
- `var2bytes` -> `var_to_bytes`
- `var2bytes_with_objects` -> `var_to_bytes_with_objects`
- `linear2db` -> `linear_to_db`
- `db2linear` -> `db_to_linear`
- `deg2rad` -> `deg_to_rad`
- `rad2deg` -> `rad_to_deg`

- `dict2inst` -> `dict_to_inst`
- `inst2dict` -> `inst_to_dict`
2022-08-26 14:58:22 +02:00
Yuri Rubinsky
e97ece55aa Add constructor accepting four Vector4's to Projection 2022-08-24 08:30:40 +03:00
Rémi Verschelde
944bfc6d00
Merge pull request #63602 from TokageItLab/cubic-interp-time 2022-08-22 17:32:47 +02:00
rafallus
da7a5653f4 Expose Basis set_orthogonal_index method as a GridMap function 2022-08-20 21:42:20 -05:00
Silc Renew
dded7c72c1 Make cubic_interpolate() consider key time in animation 2022-08-19 14:48:37 +09:00
kobewi
cc424bcb18 Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
Haoyu Qiu
9c4ad8191b Expose clear method for packed arrays 2022-08-10 17:12:20 +08:00
antonWetzel
40a1d6d100 vector4 distance_squared_to and update csharp 2022-08-09 01:59:17 +02:00
Rémi Verschelde
446fdc5b71
Merge pull request #64027 from Geometror/add-vector4-tests 2022-08-07 16:07:36 +02:00
Hendrik Brucker
36061c5dca Vector4/Vector4i: Add missing methods, tests and fix change of sign operator 2022-08-07 12:25:05 +02:00
Rémi Verschelde
e6e13c8251
Merge pull request #63361 from KoBeWi/floorf_lol 2022-08-06 22:25:27 +02:00
kobewi
ae3d83b17b Restore old lerp() behavior and add lerpf() 2022-08-06 21:15:37 +02:00
Rémi Verschelde
dc04050cfd
Merge pull request #63698 from PrecisionRender/plane-operator-asterisk
Add operator `*` to `Plane`
2022-08-06 00:38:59 +02:00
Rémi Verschelde
c717d5c64b Arrays: Zero new items of trivial types on resize() (bindings only)
This is not enabled by default in the core version for performance reasons,
as Vector/CowData are used in critical code paths where not zero'ing memory
which is going to be set later on can be important.

But for bindings / the scripting API, we make zero the new items by default
(which already happened for built types like Vector3, etc., but not for
trivial types like int, float).

Fixes #43033.

Co-authored-by: David Hoppenbrouwers <david@salt-inc.org>
2022-08-04 13:35:37 +02:00
Rémi Verschelde
a49cf9fe90
Merge pull request #55923 from bluenote10/feature/consistent_transform_operations
Fix consistency of translated/scaled/rotated in Transform2D and Transform3D
2022-08-03 07:50:01 +02:00
Fabian Keller
f242f9c738 Fix consistency of translated/scaled/rotated in Transform2D and Transform3D 2022-08-02 23:38:14 +02:00
lawnjelly
bb273bc972 Variant large bucket memory pool - for Projection
Add a larger bucket size pool for the new Projection Matrix.
2022-08-02 16:27:57 +01:00