JFonS
8abace0f79
Merge pull request #60517 from Calinou/3d-editor-audiostreamplayer3d-add-gizmo
2022-06-02 12:11:06 +02:00
smix8
56fe26b5e0
Fix NavigationAgent reparent issues
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Fix NavigationAgent reparent issues
2022-06-01 06:45:12 +02:00
monkeyman192
5c29a7dbc5
Handle drawing of relationship lines better to take in to account invisible children
2022-06-01 00:23:33 +10:00
Rémi Verschelde
cf9aad63ba
Merge pull request #61453 from m3g4d1v3r/master
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Fix #61444 : Executing Tree.scroll_to_item crashes Godot
2022-05-31 12:28:50 +02:00
Rémi Verschelde
cea54a0357
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs-is-empty
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Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-31 12:19:36 +02:00
Rémi Verschelde
a837accc5d
Merge pull request #61495 from timothyqiu/asymmetric-le
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Fix LineEdit clear button for asymmetric stylebox
2022-05-31 08:55:21 +02:00
Hendrik Brucker
70c234f3e3
Improve Graphedit connection lines
2022-05-30 17:33:01 +02:00
Yuri Rubinsky
3ed2a0428c
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
2022-05-30 17:39:34 +03:00
Hendrik Brucker
771cb1261a
Improve and fix the GraphNode port hotzones
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Co-authored-by: Ansraer <jacky2611@gmail.com>
2022-05-30 15:48:58 +02:00
kobewi
7bae94910e
Update VisibleOnScreenNotifier2D when rect changed
2022-05-29 23:51:24 +02:00
Haoyu Qiu
e021fc9419
Fix LineEdit clear button for asymmetric stylebox
2022-05-28 19:50:35 +08:00
Rindbee
a3b23f6b67
Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
2022-05-28 12:54:45 +08:00
Rémi Verschelde
b60c78ab72
Merge pull request #61437 from monkeyman192/hide_invisble_lines
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Check visibility of items before drawing their relationship lines
2022-05-27 10:19:17 +02:00
m3g4d1v3r
ee89c65b11
Add nullptr handling of argument pointer in Tree::scroll_to_item
2022-05-26 23:56:52 -03:00
Yuri Rubinsky
6b9f6823c4
Merge pull request #61432 from Chaosus/fix_material_free_errors
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Fix errors when materials attached to 3d object are not freed
2022-05-26 22:07:30 +03:00
Hugo Locurcio
93933e4085
Add a gizmo to visualize AudioStreamPlayer3D's audible radius
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The ring's color changes depending on the attenuation model chosen,
and whether Max Distance is capping the distance the sound can be
heard at.
Cold colors are used when the volume cap is a "soft" cap (the sound
can still be heard past the distance, but only faintly).
Warm colors are used when the volume cap is a "hard" cap (the sound
can't be heard past the distance at all).
White is used for linear fade performed when the attenuation model
is Disabled and Max Distance is greater than 0.
No ring is drawn when the attenuation model is Disabled and Max Distance
is equal to 0 (since the sound can be heard from anywhere).
2022-05-26 20:53:07 +02:00
monkeyman192
d4aa6e5366
Check visibility of items before drawing their relationship lines
2022-05-26 23:25:42 +10:00
Rémi Verschelde
2e8862887c
Merge pull request #61434 from nathanfranke/tree-item-edited
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tree: do not pass custom click to item edited
2022-05-26 13:29:15 +02:00
Rémi Verschelde
69b30eae29
Merge pull request #61337 from reduz/improve-stylebox-preview
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Improve StyleBox preview
2022-05-26 13:28:36 +02:00
Nathan Franke
2d14164bca
tree: always emit item_edited
2022-05-26 05:12:57 -05:00
reduz
b4c6900123
Improve StyleBox preview
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* Show checkerboard on background.
* Add margins.
* Show Ninepatch lines (toggleable).
* Move the region to its own section so it does not pollute.
2022-05-26 11:57:56 +02:00
Yuri Rubinsky
8f57d9519e
Fix errors when materials attached to 3d object are not freed
2022-05-26 09:42:59 +03:00
Rémi Verschelde
af61ba63fb
Merge pull request #61400 from nathanfranke/err-fail-index
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use ERR_FAIL_INDEX when preferred
2022-05-26 00:51:26 +02:00
Lyuma
1f02bc0e3e
Only call _update_panning during _physics_process.
2022-05-25 14:14:22 -07:00
Nathan Franke
77c8f271e7
use ERR_FAIL_INDEX when preferred
2022-05-25 13:36:45 -05:00
Hugo Locurcio
e85459dcd1
Add Cone and Cylinder shapes to FogVolume
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This complements the existing Ellipsoid and Box local fog shapes.
This can be used to represent a light cone coming from a SpotLight.
2022-05-25 12:35:53 +02:00
Rémi Verschelde
cc21892fa4
Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align
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[TextMesh] Fix incorrectly applied FILL alignment.
2022-05-25 01:16:42 +02:00
Rémi Verschelde
19e3c7fcd9
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
2022-05-24 23:36:29 +02:00
Rémi Verschelde
12ddaa36a6
Merge pull request #60641 from clayjohn/Sky-ign
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Use IGN instead of white noise for sky dithering
2022-05-24 23:34:41 +02:00
Hugo Locurcio
a8a6e664fb
Rename BaseMaterial3D properties to use fully spelled out "texture"
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This is more consistent with other BaseMaterial properties such as
`ao_texture_channel`.
This also improves the documentation related to
`albedo_texture_force_srgb`.
This also fixes a typo in the 3.x material converter.
2022-05-24 20:44:17 +02:00
clayjohn
4f82b1bd20
Use IGN instead of white noise for sky dithering
2022-05-24 10:57:07 -07:00
Rémi Verschelde
d81c5eab8c
Merge pull request #61361 from snailrhymer/remove-anim-config-warning
2022-05-24 18:25:32 +02:00
Hugo Locurcio
ce7099a35a
Tweak TextMesh decomposition error message to mention self-intersecting lines
2022-05-24 15:11:39 +02:00
SnailRhymer
b0e31eeb4a
Remove configuration warning from AnimationPlayer
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Remove warning about animations in different libraries having the same name, since shared names are fine.
Also fix missing vformat argument when setting the name of an animation to one that does conflict with an animation in the same library.
2022-05-24 13:22:16 +01:00
bruvzg
826de9da48
[TextMesh] Fix incorrectly applied FILL alignment.
2022-05-24 11:58:54 +03:00
Rémi Verschelde
2998be4f99
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
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Allow TreeItem nodes to toggle visibility
2022-05-24 10:53:41 +02:00
Rémi Verschelde
bd8d91254c
Merge pull request #61106 from snailrhymer/animation-library-fixes
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Fix errors and improve UX relating to new animation libraries
2022-05-24 10:51:31 +02:00
Rémi Verschelde
65dd1bf023
Merge pull request #47665 from trollodel/tree_more_buttons_signals
2022-05-24 10:50:55 +02:00
Rémi Verschelde
56dbfcdcba
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
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Add properties to disable top/bottom cap generation in CylinderMesh
2022-05-24 08:21:01 +02:00
Rémi Verschelde
1314e6cbcc
Merge pull request #60803 from Chaosus/shader_hint_rename
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Rename `hint_albedo`, `hint_white/black` in shaders
2022-05-24 08:15:33 +02:00
Rémi Verschelde
d3268c51ad
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash
2022-05-23 22:23:53 +02:00
Rémi Verschelde
9923851370
Fix typos with codespell
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Using codespell 2.2-dev from current git.
2022-05-23 21:32:19 +02:00
bruvzg
4e86c13557
[TextMesh] Do not generate meshes for non-visual glyphs.
2022-05-23 20:06:36 +03:00
bruvzg
f9fbe92e8a
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid materials.
2022-05-23 18:15:34 +03:00
Rémi Verschelde
a76db34592
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
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Fix connection of subports after uniform->constant conversion in visual shader
2022-05-23 16:21:30 +02:00
reduz
12474fd87a
Improve MultiplayerSynchronizer editor usability
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* Add a button to add properties (which lets you select node and property)
* Add ability to drag properties and drop them to the editor.
* Made the editor transient (not always visible on the bottom) since its not needed most of the time.
* Added the ability to pin the editor, in case dragging properties from other nodes is desired.
2022-05-23 13:14:59 +02:00
Yuri Rubinsky
0778c7a19e
Fix connection of subports after uniform->constant conversion in vshader
2022-05-23 14:09:59 +03:00
trollodel
51b229bffa
Fix Joint3D and Joint2D warning causing a crash
2022-05-23 12:21:13 +02:00
Rémi Verschelde
3568b3deea
Merge pull request #61283 from bruvzg/text_mesh_cubic
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[TextMesh] Fix cubic Bezier arc processing.
2022-05-23 09:34:33 +02:00
Rémi Verschelde
603de7a055
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
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Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
2022-05-23 06:07:05 +02:00