..
dummy
Fix LightmapGI causes crash when using --headless
2024-08-07 11:38:05 +02:00
environment
Reset SDFGI when changing editor scene tabs
2023-08-30 19:50:05 +03:00
renderer_rd
Fix double free in FSR2 destructor
2024-08-16 22:44:57 -07:00
storage
Track compositor effects that use motion vectors so we enable required logic
2024-06-12 12:37:18 +10:00
renderer_canvas_cull.cpp
Add alternative pixel rounding
2024-06-29 10:33:39 -04:00
renderer_canvas_cull.h
Add antialias support for CanvasItem draw primitives
2024-05-13 19:03:31 +08:00
renderer_canvas_render.cpp
Avoid crashes when engine leaks canvas items and friends
2023-12-20 13:19:46 +01:00
renderer_canvas_render.h
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.cpp
fix missing cleanup and null checks for various singletons
2024-06-18 01:05:30 -07:00
renderer_compositor.h
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
renderer_geometry_instance.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
renderer_geometry_instance.h
Expose RD::texture_native_handle
2023-06-14 09:58:08 +10:00
renderer_scene_cull.cpp
Merge pull request #95379 from SlashScreen/fix_dir_light_layers
2024-08-16 10:35:44 +02:00
renderer_scene_cull.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
renderer_scene_occlusion_cull.cpp
Jitter raster occlusion camera to reduce false positives.
2024-04-03 12:18:45 +01:00
renderer_scene_occlusion_cull.h
[Core] Add scalar versions of Vector*
min/max/clamp/snap(ped)
2024-05-02 10:31:13 +02:00
renderer_scene_render.cpp
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_scene_render.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
renderer_viewport.cpp
Fix regression around OpenGL swapchain optimisation for OpenXR
2024-07-29 12:46:58 +10:00
renderer_viewport.h
Apply additional fixes to servers' threading
2024-05-08 17:41:40 +02:00
rendering_context_driver.cpp
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_context_driver.h
Add optional driver workaround to RenderingDevice for Adreno 6XX.
2024-05-13 10:20:31 -03:00
rendering_device.compat.inc
Finish splitting functionality of the Vulkan and D3D12 backends into RenderingDeviceDriver.
2024-02-12 10:02:18 -03:00
rendering_device.cpp
Fail when submit or sync called on main rendering device
2024-08-12 15:50:01 -07:00
rendering_device.h
Fail when submit or sync called on main rendering device
2024-08-12 15:50:01 -07:00
rendering_device_binds.cpp
Remove useless instantiation in RDShaderFile::parse_versions_from_text
2024-06-27 08:57:06 +02:00
rendering_device_binds.h
Implement hooks into renderer
2024-02-18 21:54:21 +11:00
rendering_device_commons.cpp
Make shader binary alignment handling simpler and more robust
2024-03-06 11:48:23 +01:00
rendering_device_commons.h
Improvements to VRS/Foveated rendering
2024-05-03 17:20:30 +10:00
rendering_device_driver.cpp
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device_driver.h
Merge pull request #91769 from DarioSamo/d3d12_enhanced_barriers
2024-05-31 14:15:49 +02:00
rendering_device_graph.cpp
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_device_graph.h
Add support for enhanced barriers in D3D12.
2024-05-20 13:04:44 -03:00
rendering_light_culler.cpp
Tighter light culling - fix directional lights colinear case
2024-05-10 09:13:05 +01:00
rendering_light_culler.h
Tight shadow culling - increase epsilon to prevent flickering
2024-05-18 14:14:27 +01:00
rendering_method.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_method.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_constants.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.cpp
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_default.h
Fixed Timestep Interpolation (3D)
2024-07-07 22:15:23 +02:00
rendering_server_globals.cpp
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
rendering_server_globals.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
SCsub
shader_compiler.cpp
Emit normal_roughness compatibility code in custom functions
2024-07-26 10:45:36 -07:00
shader_compiler.h
Change shader compiler default setting to avoid doctool error
2024-02-29 11:01:56 +08:00
shader_language.cpp
Merge pull request #95547 from Chaosus/shader_fix_for_middle_expression
2024-08-16 14:36:10 +02:00
shader_language.h
Fix shader crash when the comma used in for
loop as a trailing
2024-08-10 11:23:11 +03:00
shader_preprocessor.cpp
Fix shader language preprocessor include marker handling
2023-09-06 16:57:40 +03:00
shader_preprocessor.h
Extract ScriptInstance to simplify includes
2023-09-06 22:54:38 +02:00
shader_types.cpp
Prevent changing some built-ins in spatial shaders
2024-06-17 19:18:14 +03:00
shader_types.h
One Copyright Update to rule them all
2023-01-05 13:25:55 +01:00
shader_warnings.cpp
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00
shader_warnings.h
Warn users when assigning VERTEX directly to POSITION due to compatibility breakage from reverse z changes
2024-04-12 10:38:35 -07:00