Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 00b093d24d Merge pull request #7774 from hpvb/master
Add a simple signal handler for SIGCHLD on Unix
2017-02-12 23:25:20 +01:00
core Merge pull request #7749 from Faless/fix_7697 2017-02-12 23:18:59 +01:00
doc Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
drivers Add a simple signal handler for SIGCHLD on Unix 2017-02-09 22:08:35 +01:00
main Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
misc Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
modules Merge pull request #7723 from lonesurvivor/gdscript-range-fix 2017-02-12 23:13:08 +01:00
platform Merge pull request #7771 from Limb/winaudiodriver 2017-02-12 23:24:09 +01:00
scene Merge pull request #7769 from GodotExplorer/pr-resizeable-texturebutton_3 2017-02-12 23:22:41 +01:00
servers Merge pull request #7763 from Limb/fixwindowscompile 2017-02-12 23:22:02 +01:00
thirdparty Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
tools/editor Merge pull request #7772 from Limb/fixgiprobeeditor 2017-02-12 23:25:06 +01:00
.editorconfig
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.gitignore Added VC++ cache database and temporary storage folder when running 2017-01-15 10:47:50 +01:00
.travis.yml Working on compile issues for iOS 2017-01-16 23:14:13 +11:00
CONTRIBUTING.md Add information about dev communication channels 2017-01-11 14:27:12 +01:00
icon.png
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ISSUE_TEMPLATE.md Use Markdown comments in the issue template 2017-01-19 11:04:59 +01:00
LICENSE.md Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
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LOGO_LICENSE.md
methods.py fix code generation so it generates Transform2D instead of Matrix32 2017-01-11 09:15:57 -03:00
prop_renames.txt Rename collision layer as suggested in #5696 2017-01-13 11:01:19 -03:00
README.md
SConstruct Reorder the folders in tools to prepare moving tools/editor 2017-02-09 00:08:27 +01:00
signal_renames.txt Added a list of signals to rename, this should become a header eventually 2017-01-12 00:54:21 -03:00
version.py Bump version to 3.0-alpha 2017-01-02 23:02:25 +01:00

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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