virtualx-engine/servers/rendering/renderer_rd
2023-08-28 21:56:23 +02:00
..
effects Fix tonemapper, incorrect vertex count was specified 2023-08-11 10:07:16 +10:00
environment Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders. 2023-08-28 21:56:23 +02:00
forward_clustered Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
forward_mobile Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
shaders Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
spirv-reflect
storage_rd Add motion vector support for animated surfaces like skeletons or blend shapes. 2023-08-16 11:37:42 -03:00
cluster_builder_rd.cpp Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes 2023-08-21 12:46:15 +03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
renderer_canvas_render_rd.cpp Merge pull request #80323 from garychia/canvas_point_size 2023-08-21 08:21:14 +02:00
renderer_canvas_render_rd.h Fallback to linear color texture when using 2D HDR and MSDF font 2023-08-15 11:08:29 +02:00
renderer_compositor_rd.cpp Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_compositor_rd.h Add option to enable HDR rendering in 2D 2023-08-07 11:24:03 +02:00
renderer_scene_render_rd.cpp Merge pull request #80215 from clayjohn/HDR-2D 2023-08-08 16:57:33 +02:00
renderer_scene_render_rd.h Draw frustum splices ontop of direction shadow atlas for debug purposes 2023-06-11 11:48:11 +10:00
SCsub
shader_rd.cpp Initialize shader placeholders up front 2023-08-03 16:13:33 +02:00
shader_rd.h Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h