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effects
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Fix tonemapper, incorrect vertex count was specified
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2023-08-11 10:07:16 +10:00 |
environment
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Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
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2023-08-28 21:56:23 +02:00 |
forward_clustered
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
forward_mobile
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
shaders
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
spirv-reflect
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storage_rd
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Add motion vector support for animated surfaces like skeletons or blend shapes.
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2023-08-16 11:37:42 -03:00 |
cluster_builder_rd.cpp
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Fix Vulkan crash with many Omni/SpotLights, Decals or ReflectionProbes
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2023-08-21 12:46:15 +03:00 |
cluster_builder_rd.h
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framebuffer_cache_rd.cpp
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framebuffer_cache_rd.h
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pipeline_cache_rd.cpp
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
pipeline_cache_rd.h
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #80323 from garychia/canvas_point_size
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2023-08-21 08:21:14 +02:00 |
renderer_canvas_render_rd.h
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Fallback to linear color texture when using 2D HDR and MSDF font
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2023-08-15 11:08:29 +02:00 |
renderer_compositor_rd.cpp
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_compositor_rd.h
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Add option to enable HDR rendering in 2D
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2023-08-07 11:24:03 +02:00 |
renderer_scene_render_rd.cpp
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Merge pull request #80215 from clayjohn/HDR-2D
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2023-08-08 16:57:33 +02:00 |
renderer_scene_render_rd.h
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Draw frustum splices ontop of direction shadow atlas for debug purposes
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2023-06-11 11:48:11 +10:00 |
SCsub
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shader_rd.cpp
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Initialize shader placeholders up front
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2023-08-03 16:13:33 +02:00 |
shader_rd.h
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Add Shader compile groups to RD Shader system
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2023-07-21 16:42:30 +02:00 |
uniform_set_cache_rd.cpp
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uniform_set_cache_rd.h
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