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00c2fb4a08
virtualx-engine
/
servers
/
rendering
/
renderer_rd
/
environment
History
viksl
00c2fb4a08
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-08-28 21:56:23 +02:00
..
fog.cpp
Instead of Vector2() start volumetric fog at frustum_near_size to avoid INF and NaN in shaders.
2023-08-28 21:56:23 +02:00
fog.h
gi.cpp
gi.h
SCsub
sky.cpp
sky.h