fd55308786
This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
78 lines
2.4 KiB
C++
78 lines
2.4 KiB
C++
#ifndef GODOT_VECTOR2_H
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#define GODOT_VECTOR2_H
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdint.h>
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#ifndef GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
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#define GODOT_CORE_API_GODOT_VECTOR2_TYPE_DEFINED
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typedef struct godot_vector2 {
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uint8_t _dont_touch_that[8];
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} godot_vector2;
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#endif
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#include "../godot.h"
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void GDAPI godot_vector2_new(godot_vector2 *p_v, const godot_real p_x, const godot_real p_y);
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void GDAPI godot_vector2_set_x(godot_vector2 *p_v, const godot_real p_x);
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void GDAPI godot_vector2_set_y(godot_vector2 *p_v, const godot_real p_y);
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godot_real GDAPI godot_vector2_get_x(const godot_vector2 *p_v);
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godot_real GDAPI godot_vector2_get_y(const godot_vector2 *p_v);
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void GDAPI godot_vector2_normalize(godot_vector2 *p_v);
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void GDAPI godot_vector2_normalized(godot_vector2 *p_dest, const godot_vector2 *p_src);
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godot_real GDAPI godot_vector2_length(const godot_vector2 *p_v);
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godot_real GDAPI godot_vector2_length_squared(const godot_vector2 *p_v);
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godot_real GDAPI godot_vector2_distance_to(const godot_vector2 *p_a, const godot_vector2 *p_b);
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godot_real GDAPI godot_vector2_distance_squared_to(const godot_vector2 *p_a, const godot_vector2 *p_b);
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// @Incomplete
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/*
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* missing:
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*
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* angle_to
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* angle_to_point
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* dot
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* cross_vector
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* cross_scalar
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* project
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* plane_project
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* clamped
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* linear_interpolate
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* cubic_interpolate
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* cubic_interpolate_soft
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* slide
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* reflect
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* angle
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* abs
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* rotated
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* tangent
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* floor
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* snapped
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* aspect
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*
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*
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* to_string
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*/
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void GDAPI godot_vector2_operator_add(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
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void GDAPI godot_vector2_operator_subtract(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
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void GDAPI godot_vector2_operator_multiply_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
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void GDAPI godot_vector2_operator_multiply_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b);
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void GDAPI godot_vector2_operator_divide_vector(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_vector2 *p_b);
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void GDAPI godot_vector2_operator_divide_scalar(godot_vector2 *p_dest, const godot_vector2 *p_a, const godot_real p_b);
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godot_bool GDAPI godot_vector2_operator_equal(const godot_vector2 *p_a, const godot_vector2 *p_b);
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godot_bool GDAPI godot_vector2_operator_less(const godot_vector2 *p_a, const godot_vector2 *p_b);
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#ifdef __cplusplus
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}
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#endif
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#endif // GODOT_VECTOR2_H
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