ab0314938e
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`.
81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
/*************************************************************************/
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/* gdscript_text_document.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef GDSCRIPT_TEXT_DOCUMENT_H
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#define GDSCRIPT_TEXT_DOCUMENT_H
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#include "core/io/file_access.h"
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#include "core/object/ref_counted.h"
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#include "godot_lsp.h"
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class GDScriptTextDocument : public RefCounted {
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GDCLASS(GDScriptTextDocument, RefCounted)
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protected:
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static void _bind_methods();
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Ref<FileAccess> file_checker;
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void didOpen(const Variant &p_param);
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void didClose(const Variant &p_param);
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void didChange(const Variant &p_param);
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void willSaveWaitUntil(const Variant &p_param);
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void didSave(const Variant &p_param);
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void sync_script_content(const String &p_path, const String &p_content);
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void show_native_symbol_in_editor(const String &p_symbol_id);
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Array native_member_completions;
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private:
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Array find_symbols(const lsp::TextDocumentPositionParams &p_location, List<const lsp::DocumentSymbol *> &r_list);
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lsp::TextDocumentItem load_document_item(const Variant &p_param);
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void notify_client_show_symbol(const lsp::DocumentSymbol *symbol);
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public:
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Variant nativeSymbol(const Dictionary &p_params);
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Array documentSymbol(const Dictionary &p_params);
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Array completion(const Dictionary &p_params);
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Dictionary resolve(const Dictionary &p_params);
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Dictionary rename(const Dictionary &p_params);
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Array foldingRange(const Dictionary &p_params);
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Array codeLens(const Dictionary &p_params);
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Array documentLink(const Dictionary &p_params);
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Array colorPresentation(const Dictionary &p_params);
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Variant hover(const Dictionary &p_params);
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Array definition(const Dictionary &p_params);
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Variant declaration(const Dictionary &p_params);
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Variant signatureHelp(const Dictionary &p_params);
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void initialize();
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GDScriptTextDocument();
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};
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#endif // GDSCRIPT_TEXT_DOCUMENT_H
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