virtualx-engine/platform/android
BastiaanOlij 02ea99129e Adding a new Camera Server implementation to Godot.
This is a new singleton where camera sources such as webcams or cameras on a mobile phone can register themselves with the Server.
Other parts of Godot can interact with this to obtain images from the camera as textures.
This work includes additions to the Visual Server to use this functionality to present the camera image in the background. This is specifically targetted at AR applications.
2019-06-15 21:30:32 +10:00
..
export Fix error macro calls not ending with semicolon 2019-06-11 14:49:34 +02:00
java Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
audio_driver_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
audio_driver_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
audio_driver_opensl.cpp Use mix rate and output latency constants in audio drivers 2019-04-06 12:37:25 +02:00
audio_driver_opensl.h Request Android record permission when needed 2019-03-08 12:38:36 -03:00
detect.py SCons: Keep exceptions and rtti on Android, iOS and HTML5 tools build 2019-05-20 16:51:20 +02:00
dir_access_jandroid.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
dir_access_jandroid.h Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
file_access_android.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_android.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
file_access_jandroid.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
file_access_jandroid.h Add FileAccess::set_unix_permissions for Unix platforms 2019-04-07 15:45:30 -03:00
java_class_wrapper.cpp Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
java_class_wrapper.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
java_godot_io_wrapper.cpp Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_io_wrapper.h Change "ID" to lowercase "id" 2019-05-09 06:25:32 -04:00
java_godot_lib_jni.cpp Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
java_godot_lib_jni.h Fix typos with codespell 2019-05-19 13:10:35 +02:00
java_godot_wrapper.cpp Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
java_godot_wrapper.h Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_android.cpp Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
os_android.h Adding a new Camera Server implementation to Godot. 2019-06-15 21:30:32 +10:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
power_android.cpp Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
power_android.h Platform: Ensure classes match their header filename 2019-02-12 16:56:25 +01:00
run_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
SCsub Android now (optionally) builds the template when exporting 2019-04-07 15:46:52 -03:00
string_android.h Android: Fixed problems with memory leaks due to absent ReleaseStringUTFChars calls. 2019-02-27 15:11:08 +03:00
thread_jandroid.cpp Improve custom thread numbering for POSIX 2019-01-25 00:59:07 +01:00
thread_jandroid.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00