virtualx-engine/scene/3d
Juan Linietsky 005b69cf6e -New inspector.
-Changed UI resizing code, gained huge amount of speed.
-Reorganized timer sync to clean up behavior (sorry forgot commit this before)

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2018-05-15 17:14:31 -03:00
..
area.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
area.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
arvr_nodes.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
arvr_nodes.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
audio_stream_player_3d.cpp Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
audio_stream_player_3d.h Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
baked_lightmap.cpp Fix timer second not zero padded when < 10 2018-02-19 21:53:39 +07:00
baked_lightmap.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
bone_attachment.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
bone_attachment.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
camera.cpp a way to ensure that camera is disabled 2018-03-17 10:57:04 +01:00
camera.h Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::project_local_ray_normal gets called. 2018-05-03 11:32:37 -07:00
collision_object.cpp Improve CollisionObject/CollisionObject2D warning message 2018-02-19 21:48:31 +01:00
collision_object.h Before I forget, add warnings on areas without children (should not break anything). 2018-01-18 14:31:07 -03:00
collision_polygon.cpp CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_polygon.h CSG Support for Godot! 2018-04-27 21:55:10 -03:00
collision_shape.cpp Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
collision_shape.h Update collision shapes data on tree entered 2018-01-11 21:08:58 +01:00
gi_probe.cpp Fixed crash on duplicate GIProbe baking 2018-01-11 19:50:33 +01:00
gi_probe.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
immediate_geometry.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
immediate_geometry.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
interpolated_camera.cpp InterpolatedCamera: use internal_process 2018-03-16 05:15:26 +07:00
interpolated_camera.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
light.cpp -New inspector. 2018-05-15 17:14:31 -03:00
light.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
listener.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
listener.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mesh_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
mesh_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
multimesh_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
multimesh_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation.cpp Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
navigation.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
navigation_mesh.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
navigation_mesh.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
particles.cpp Merge pull request #16359 from Noshyaar/convert 2018-05-03 21:24:03 +02:00
particles.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
path.cpp CSG Support for Godot! 2018-04-27 21:55:10 -03:00
path.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
physics_body.cpp Improved API to active / deactive ragdoll 2018-05-10 21:05:00 +02:00
physics_body.h Implemented ragdoll 2018-05-07 21:03:16 +02:00
physics_joint.cpp Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
physics_joint.h Implemented interface for bullet joint motors 2018-03-16 13:37:15 +01:00
portal.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
portal.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_3d.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
position_3d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
proximity_group.cpp modify default param names in couple of signals 2018-01-12 15:45:29 +01:00
proximity_group.h Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
ray_cast.cpp Use internal physics processing for Nodes' internal logic 2018-04-11 09:28:14 +02:00
ray_cast.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
reflection_probe.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
reflection_probe.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
remote_transform.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
remote_transform.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
room_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scenario_fx.cpp Warn about WorldEnvironment being ignored 2018-03-16 11:21:57 +01:00
scenario_fx.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub Fix disable_3d=yes compile errors 2017-10-22 21:24:20 +03:30
skeleton.cpp Improved API to active / deactive ragdoll 2018-05-10 21:05:00 +02:00
skeleton.h Improved API to active / deactive ragdoll 2018-05-10 21:05:00 +02:00
spatial.cpp Implemented ragdoll 2018-05-07 21:03:16 +02:00
spatial.h Implemented ragdoll 2018-05-07 21:03:16 +02:00
spatial_velocity_tracker.cpp Bind many more properties to scripts 2018-01-12 00:58:14 +02:00
spatial_velocity_tracker.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
sprite_3d.cpp Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures." 2018-05-07 15:44:27 -03:00
sprite_3d.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
vehicle_body.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
vehicle_body.h Improve side impulse calculation 2018-03-30 09:30:38 +11:00
visibility_notifier.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
visibility_notifier.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_instance.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
visual_instance.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
voxel_light_baker.cpp Fixed some warnings found with Cppcheck. 2018-05-14 02:14:56 -03:00
voxel_light_baker.h Fix typos in code and docs with codespell 2018-01-18 22:01:42 +01:00