..
a_star.cpp
Remove a cross include from a_star.cpp
2022-02-06 15:05:17 -07:00
a_star.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
aabb.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
aabb.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
audio_frame.h
Fix integer vector mul/div operators and bindings.
2022-02-06 13:34:41 +01:00
basis.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
basis.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
bvh.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_abb.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_cull.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_debug.inc
Merge pull request #57630 from lawnjelly/bvh4_templated_checks
2022-03-04 23:29:38 +01:00
bvh_integrity.inc
Dynamic BVH broadphase in 2D & 3D Godot Physics
2021-05-10 16:28:55 -07:00
bvh_logic.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_misc.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_pair.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_public.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_refit.inc
BVH - fix stale current_tree in deactivate function [4.x]
2021-05-29 18:03:43 +01:00
bvh_split.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_structs.inc
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
bvh_tree.h
BVH - Sync BVH with 3.x
2022-02-04 16:51:21 +00:00
camera_matrix.cpp
Use is_zero_approx and fix spelling in CameraMatrix invert
2022-02-26 12:19:54 -06:00
camera_matrix.h
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
color.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
color.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
color_names.inc
Rename color constants (alternative)
2021-01-26 19:07:00 +03:00
convex_hull.cpp
Vectors: Use clear() and has().
2022-02-02 00:11:09 +05:45
convex_hull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
delaunay_2d.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
delaunay_3d.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
disjoint_set.h
Style: Remove inconsistently used @author
docstrings
2022-01-04 20:42:50 +01:00
dynamic_bvh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
dynamic_bvh.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
expression.cpp
Merge pull request #57620 from Haydoggo/expression-exp-fix
2022-02-05 10:14:10 +01:00
expression.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
face3.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
face3.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
geometry_2d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_2d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
geometry_3d.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
math_defs.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_fieldwise.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_fieldwise.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
math_funcs.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
octree.h
Style: Cleanup single-line blocks, semicolons, dead code
2022-02-16 14:06:29 +01:00
plane.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
plane.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
quaternion.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
quaternion.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
quick_hull.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
quick_hull.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_number_generator.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_number_generator.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
random_pcg.h
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
rect2.cpp
Core: Move Rect2i to its own rect2i.h
header
2022-02-04 14:17:30 +01:00
rect2.h
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
rect2i.cpp
Core: Move Rect2i to its own rect2i.h
header
2022-02-04 14:17:30 +01:00
rect2i.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
static_raycaster.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
static_raycaster.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
transform_2d.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
transform_2d.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
transform_3d.cpp
Merge pull request #53684 from TokageItLab/orthogonal-mode
2022-01-05 16:05:40 +01:00
transform_3d.h
Core: Make all Variant math types structs
2022-02-04 16:48:24 +01:00
triangle_mesh.cpp
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
triangle_mesh.h
Update copyright statements to 2022
2022-01-03 21:27:34 +01:00
triangulate.cpp
Float literals - fix main primitives to use .f
2022-02-10 18:43:19 +00:00
triangulate.h
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector2.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector2i.cpp
Core: Move Vector2i to its own vector2i.h
header
2022-02-04 16:32:21 +01:00
vector2i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3.cpp
Float literals - fix main primitives to use real_t casting
2022-02-24 08:15:10 +00:00
vector3.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00
vector3i.cpp
Core: Use forward declares for Vector3/Vector3i
2022-02-19 16:47:24 +01:00
vector3i.h
Protection for array operator for Vector2 / 3 in DEV builds
2022-03-07 11:15:45 +00:00