06d0e56559
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space |
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.. | ||
fog.cpp | ||
fog.h | ||
gi.cpp | ||
gi.h | ||
SCsub | ||
sky.cpp | ||
sky.h |
06d0e56559
The 2D renderer in Godot is totally in sRGB space so it is appropriate to keep 2D uniform colors in sRGB space |
||
---|---|---|
.. | ||
fog.cpp | ||
fog.h | ||
gi.cpp | ||
gi.h | ||
SCsub | ||
sky.cpp | ||
sky.h |