virtualx-engine/servers/rendering/renderer_rd/environment
clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
..
fog.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
fog.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00
gi.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
gi.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
SCsub
sky.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
sky.h Merge pull request #64952 from Chaosus/vs_rename_uniform_to_param 2022-09-02 13:49:53 +02:00