virtualx-engine/servers/rendering/renderer_rd
clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
..
effects Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
environment Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
forward_clustered Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
forward_mobile Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
shaders Fix typos with codespell 2022-09-30 14:23:36 +02:00
storage_rd Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Rename str2var to str_to_var and similar 2022-08-26 14:58:22 +02:00
effects_rd.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
effects_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
renderer_canvas_render_rd.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
renderer_compositor_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
renderer_scene_render_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Rename String plus_file to path_join 2022-08-29 19:38:13 -05:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00