virtualx-engine/servers/rendering/renderer_rd/forward_mobile
clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
..
render_forward_mobile.cpp Merge pull request #66178 from clayjohn/double-precision-rendering 2022-09-30 09:59:45 +02:00
render_forward_mobile.h Merge pull request #65541 from clayjohn/renderer-setting 2022-09-20 09:43:59 +02:00
scene_shader_forward_mobile.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
scene_shader_forward_mobile.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub