virtualx-engine/servers/rendering/renderer_rd/storage_rd
clayjohn 06d0e56559 Default CanvasItem materials to not convert uniform colors to linear space.
The 2D renderer in Godot is totally in sRGB space so it is appropriate
to keep 2D uniform colors in sRGB space
2022-09-30 15:15:11 -07:00
..
light_storage.cpp Implement Physical Light Units as an optional setting. 2022-08-31 12:14:46 -07:00
light_storage.h Fix Vulkan: SpotLight3D's and OmniLight3D's Projector doesn't work 2022-09-19 17:18:45 +02:00
material_storage.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
material_storage.h Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
mesh_storage.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
mesh_storage.h Add motion vectors support for MultiMeshInstance 2022-09-12 15:28:12 +02:00
particles_storage.cpp Default CanvasItem materials to not convert uniform colors to linear space. 2022-09-30 15:15:11 -07:00
particles_storage.h Rename uniform to parameter across the engine 2022-09-01 11:42:57 +03:00
render_buffer_custom_data_rd.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
render_scene_buffers_rd.cpp Fix uniform buffer being created every frame is SSAO and SSIL half_size is different 2022-09-13 17:49:32 +10:00
render_scene_buffers_rd.h Split rendering driver project setting into renderer_name and rendering_driver. To differentiate between a driver (e.g. Vulkan or D3D12) and a renderer (e.g. clustered or mobile renderer). 2022-09-19 10:26:10 -07:00
render_scene_data_rd.cpp Emulate double precision for regular rendering operation. 2022-09-20 23:40:01 -07:00
render_scene_data_rd.h Extract shared scene data into a separate class 2022-09-15 12:09:57 +10:00
SCsub
texture_storage.cpp Add various null checks in RenderingServer 2022-09-30 10:18:14 +08:00
texture_storage.h Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
utilities.cpp Extracting render buffers and changing it to a more generic solution 2022-09-01 20:01:45 +10:00
utilities.h