Virtualx Game Engine. Forked from Godot 3.6
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2021-10-03 12:16:45 +02:00
.github CI: Build test binaries with debug symbols, then strip 2021-09-27 18:03:39 +02:00
core Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
doc Document that tangents are required for normal mapping in SpatialMaterial 2021-10-01 19:05:58 +02:00
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platform Merge pull request #48686 from bruvzg/bundle_icon_3 2021-09-30 14:55:41 +02:00
scene [3.x] Fix AtlasTexture get_data crash 2021-09-30 22:22:10 +09:00
servers Added wakeup() call to velocity, force and impulse functions. 2021-09-28 19:00:10 +13:00
thirdparty bullet: Sync with upstream 3.17 2021-09-29 16:30:34 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
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.editorconfig [3.x] Add a simple C# .editorconfig 2021-07-24 16:27:57 -04:00
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compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
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gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
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LICENSE.txt Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
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logo_outlined.svg Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
methods.py SCons: Fix potential error when pruning cache on CI 2021-08-18 23:05:58 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Add an outlined version of logo.png and icon.png and put it in README.md 2021-09-21 17:14:58 +02:00
SConstruct [3.x] Allow disabling the RegEx module in the editor 2021-09-21 08:49:17 -05:00
version.py Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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