virtualx-engine/scene
Juan Linietsky df573f5c3a -Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
2017-08-08 17:23:44 -03:00
..
2d Ability to pause particles, closes #3675 2017-08-07 19:02:25 -03:00
3d -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
animation Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00
audio Add object type hint for docs 2017-07-19 02:03:34 +07:00
gui Fixes node selection, and properly ignore mouse on inner comment node body, closes #6298 2017-08-08 10:59:45 -03:00
io Style: Apply clang-format on all files 2017-07-30 22:53:40 +02:00
main -Fixed BoneAttachment delay, closes #3966 2017-08-07 22:18:12 -03:00
resources -Restored Sprite3D to working function, fixes #2061, fixes #9738 2017-08-08 17:23:44 -03:00
register_scene_types.cpp Added ARVRAnchor support and a few small enhancements 2017-08-03 18:58:05 +10:00
register_scene_types.h Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
scene_string_names.cpp Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
scene_string_names.h Fixed some string names and animation playback options, closes #9446 2017-08-06 22:51:56 -03:00
SCsub Move other lone thirdparty files to thirdparty/misc 2017-04-28 21:19:25 +02:00