virtualx-engine/scene
Răzvan C. Rădulescu 07874292d0 Check "done" state in original loop
My first attepmt I added a second loop to check if processing should
stop. This attempts to optimize by using the original loop (one loop).

Also resets `elapsed` time on finish of tween which fixes `tell()`.
2018-06-27 10:17:00 +02:00
..
2d Optimize _recreate_quadrants 2018-06-26 00:07:48 -03:00
3d Fight off some error spam in the editor 2018-06-24 11:54:08 +10:00
animation Check "done" state in original loop 2018-06-27 10:17:00 +02:00
audio Revert "Use fake audio playing property in editor" 2018-05-13 21:37:08 +02:00
gui -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
main Add missing NULL checks for add_child_below_node 2018-06-19 22:47:34 -03:00
resources -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
register_scene_types.cpp renamed AnimationGraphPlayer to AnimationTree 2018-06-25 18:40:24 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
scene_string_names.h -Added AnimationGraphPlayer (still missing features) 2018-06-18 22:12:08 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00