Virtualx Game Engine. Forked from Godot 3.6
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Rémi Verschelde 07b24de868
Merge pull request #38724 from madmiraal/fix-8368-3.2
[3.2] Support SDL2 half axes and inverted axes mappings.
2020-07-06 23:10:47 +02:00
.github Delete ISSUE_TEMPLATE.md 2019-09-04 15:29:49 -03:00
core Merge pull request #38724 from madmiraal/fix-8368-3.2 2020-07-06 23:10:47 +02:00
doc Merge pull request #38724 from madmiraal/fix-8368-3.2 2020-07-06 23:10:47 +02:00
drivers Merge pull request #37475 from azagaya/3.2 2020-07-03 13:09:22 +02:00
editor Expose methods to play scene from plugin code 2020-07-06 19:00:56 +02:00
main Merge pull request #38724 from madmiraal/fix-8368-3.2 2020-07-06 23:10:47 +02:00
misc iOS Export: Updated Info.plist. Framework embedding. Fixes for search paths 2020-07-02 12:46:57 +03:00
modules Clear a Bullet Area's overlappingObjects vector when removing an area 2020-07-06 19:17:11 +02:00
platform Fix opening URLS with special characters in macOS 2020-07-06 14:18:18 +02:00
scene Merge pull request #39867 from clayjohn/Sprite3D-mesh 2020-07-06 16:36:27 +02:00
servers Remove elements from monitored_bodies and monitored_areas as they are 2020-07-04 10:08:33 +01:00
thirdparty Update to wslay 1.1.1 . 2020-07-03 15:34:30 +02:00
.appveyor.yml Enable Appveyor error on warnings. 2020-05-21 11:28:01 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Add Code::Blocks files to .gitignore. 2020-06-18 11:29:28 +02:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
.travis.yml Travis: Add static check for Python black formatting 2020-06-10 15:30:52 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
CHANGELOG.md Changelog: Mention 3.2 changes to TileMap features 2020-02-06 13:02:08 +01:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt xatlas: Sync with upstream 470576d 2020-06-04 11:15:06 +02:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:10:09 +02:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
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LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
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LOGO_LICENSE.md
methods.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Add Weblate badge to README.md 2019-07-06 00:22:31 -03:00
SConstruct SCons: Dump construction environment to a file 2020-06-10 15:30:52 +02:00
version.py Bump version to 3.2.3-beta 2020-06-26 20:48:27 +02:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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