47 lines
1.6 KiB
Markdown
47 lines
1.6 KiB
Markdown
### x11-window-management branch
|
|
|
|
#### New GDScript Methods for the OS Class:
|
|
* int OS.get_screen_count()
|
|
* int OS.get_screen()
|
|
* void OS.set_screen(int screen)
|
|
* Vector2 OS.get_screen_position(int screen=0)
|
|
* Vector2 OS.get_screen_size(int screen=0)
|
|
* Vector2 OS.get_window_position()
|
|
* void OS.set_window_position(Vector2 position)
|
|
* Vector2 OS.get_window_size()
|
|
* void OS.set_window_size(Vector2 size)
|
|
* void OS.set_fullscreen(bool enabled)
|
|
* bool OS.is_fullscreen()
|
|
|
|
#### Demo
|
|
A demo/test is available at "demos/misc/window-management"
|
|
|
|
#### Scons Commandline
|
|
'''scons p=x11 experimental_wm_api=yes'''
|
|
|
|
![GODOT](/logo.png)
|
|
|
|
### The Engine
|
|
|
|
Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle.
|
|
The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.
|
|
|
|
### About
|
|
|
|
Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles.
|
|
Development is sponsored by OKAM Studio (http://www.okamstudio.com).
|
|
|
|
### Documentation
|
|
|
|
Documentation has been moved to the [GitHub Wiki](https://github.com/okamstudio/godot/wiki).
|
|
|
|
### Binary Downloads, Community, etc.
|
|
|
|
Binary downloads, community, etc. can be found in Godot homepage:
|
|
|
|
http://www.godotengine.org
|
|
|
|
### Compiling from Source
|
|
|
|
Compilation instructions for every platform can be found in the Wiki:
|
|
https://github.com/okamstudio/godot/wiki/advanced
|