.. |
tests
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
app_icon.png
|
Optimize images losslessly using oxipng -o6 --strip all --zopfli
|
2018-06-28 19:17:41 +02:00 |
default_controller_mappings.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
gamecontrollerdb.txt
|
Sync controller mappings DB with SDL2 community repo
|
2021-02-08 22:36:36 +01:00 |
godotcontrollerdb.txt
|
Add some HTML5 controllers mapping.
|
2021-02-06 11:09:01 +01:00 |
input_default.cpp
|
Fix a crash when using Input.get_joy_button_index_from_string()
|
2021-03-05 11:17:18 +01:00 |
input_default.h
|
Add support for new SDL gamecontroller keywords.
|
2021-02-07 16:41:23 +00:00 |
main.cpp
|
Logger: Cache 'flush_stdout_on_print' to improve performance, and works before ProjectSettings starts.
|
2021-03-02 10:26:14 +01:00 |
main.h
|
Make glue generation shutdown more graceful
|
2021-02-22 21:40:16 +01:00 |
main_builders.py
|
Support SDL2 half axes and inverted axes mappings.
|
2020-06-26 06:28:56 +01:00 |
main_timer_sync.cpp
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
main_timer_sync.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
performance.cpp
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
performance.h
|
Update copyright statements to 2021
|
2021-01-13 16:17:06 +01:00 |
SCsub
|
SCons: Format buildsystem files with psf/black
|
2020-06-10 15:30:52 +02:00 |
splash.png
|
Optimize images losslessly using oxipng -o6 --strip all --zopfli
|
2019-10-12 23:23:33 +02:00 |
splash_editor.png
|
Update AUTHORS and DONORS list
|
2020-10-28 15:09:17 +01:00 |