4328ffcc79
Also fixes class name shadowing in Viewport/Window tests.
96 lines
3.9 KiB
C++
96 lines
3.9 KiB
C++
/**************************************************************************/
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/* test_window.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef TEST_WINDOW_H
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#define TEST_WINDOW_H
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#include "scene/gui/control.h"
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#include "scene/main/window.h"
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#include "tests/test_macros.h"
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namespace TestWindow {
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class NotificationControlWindow : public Control {
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GDCLASS(NotificationControlWindow, Control);
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protected:
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void _notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_MOUSE_ENTER: {
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mouse_over = true;
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} break;
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case NOTIFICATION_MOUSE_EXIT: {
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mouse_over = false;
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} break;
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}
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}
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public:
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bool mouse_over = false;
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};
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TEST_CASE("[SceneTree][Window]") {
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Window *root = SceneTree::get_singleton()->get_root();
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SUBCASE("Control-mouse-over within Window-black bars should not happen") {
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Window *w = memnew(Window);
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root->add_child(w);
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w->set_size(Size2i(400, 200));
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w->set_position(Size2i(0, 0));
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w->set_content_scale_size(Size2i(200, 200));
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w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
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w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
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NotificationControlWindow *c = memnew(NotificationControlWindow);
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w->add_child(c);
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c->set_size(Size2i(100, 100));
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c->set_position(Size2i(-50, -50));
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CHECK_FALSE(c->mouse_over);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
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CHECK(c->mouse_over);
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SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
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CHECK_FALSE(c->mouse_over); // GH-80011
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/* TODO:
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SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
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SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
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CHECK(Control was not pressed);
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*/
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memdelete(c);
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memdelete(w);
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}
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}
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} // namespace TestWindow
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#endif // TEST_WINDOW_H
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