virtualx-engine/tests/scene/test_window.h
Yuri Sizov 4328ffcc79 Fix ThemeDB initialization in tests
Also fixes class name shadowing in Viewport/Window tests.
2023-09-04 18:07:16 +02:00

96 lines
3.9 KiB
C++

/**************************************************************************/
/* test_window.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef TEST_WINDOW_H
#define TEST_WINDOW_H
#include "scene/gui/control.h"
#include "scene/main/window.h"
#include "tests/test_macros.h"
namespace TestWindow {
class NotificationControlWindow : public Control {
GDCLASS(NotificationControlWindow, Control);
protected:
void _notification(int p_what) {
switch (p_what) {
case NOTIFICATION_MOUSE_ENTER: {
mouse_over = true;
} break;
case NOTIFICATION_MOUSE_EXIT: {
mouse_over = false;
} break;
}
}
public:
bool mouse_over = false;
};
TEST_CASE("[SceneTree][Window]") {
Window *root = SceneTree::get_singleton()->get_root();
SUBCASE("Control-mouse-over within Window-black bars should not happen") {
Window *w = memnew(Window);
root->add_child(w);
w->set_size(Size2i(400, 200));
w->set_position(Size2i(0, 0));
w->set_content_scale_size(Size2i(200, 200));
w->set_content_scale_mode(Window::CONTENT_SCALE_MODE_CANVAS_ITEMS);
w->set_content_scale_aspect(Window::CONTENT_SCALE_ASPECT_KEEP);
NotificationControlWindow *c = memnew(NotificationControlWindow);
w->add_child(c);
c->set_size(Size2i(100, 100));
c->set_position(Size2i(-50, -50));
CHECK_FALSE(c->mouse_over);
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(110, 10), MouseButtonMask::NONE, Key::NONE);
CHECK(c->mouse_over);
SEND_GUI_MOUSE_MOTION_EVENT(Point2i(90, 10), MouseButtonMask::NONE, Key::NONE);
CHECK_FALSE(c->mouse_over); // GH-80011
/* TODO:
SEND_GUI_MOUSE_BUTTON_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::LEFT, Key::NONE);
SEND_GUI_MOUSE_BUTTON_RELEASED_EVENT(Point2i(90, 10), MouseButton::LEFT, MouseButtonMask::NONE, Key::NONE);
CHECK(Control was not pressed);
*/
memdelete(c);
memdelete(w);
}
}
} // namespace TestWindow
#endif // TEST_WINDOW_H