virtualx-engine/misc/dist
Fabio Alessandrelli 3a61d0990e [HTML5] Editor video driver option. Replace canvas on exit.
Default is "Auto", but can be forced to a specific WebGL version if the
automatic detection fails.

The game and editor canvas are now replaced with a new one in the exit
hooks. This helps the browser do some context cleanup, and allow us to
create a new context of a different type (WebGL/WebGL2).

Enable GLES3/WebGL2 in the Web Editor.
2021-10-19 15:52:02 +02:00
..
docker
document_icons
html [HTML5] Editor video driver option. Replace canvas on exit. 2021-10-19 15:52:02 +02:00
ios_xcode Add separate simulator flag for iOS build, change main library to xcframework. 2021-06-02 01:09:03 +02:00
iphone-mono-libs C#+iOS: Fix simulator builds 2021-06-02 01:34:00 +02:00
linux Properly tag project files as a subclass of plain text in the MIME info 2021-08-03 09:15:33 +02:00
osx Dist: Add macOS entitlements files for editor code signing 2021-05-21 13:41:27 +02:00
osx_template.app/Contents Add LSApplicationCategoryType to the template and export dialog. 2021-06-17 12:47:55 +02:00
osx_tools.app/Contents Use a Big Sur-style macOS icon for the Godot editor 2021-10-04 14:33:46 +02:00
shell
uwp_template
windows Bump version to 3.4-beta 2021-04-22 15:27:35 +02:00
project_icon.svg