..
effects
Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again
2022-08-12 16:39:05 -06:00
environment
Add a per-light volumetric fog energy property
2022-08-30 20:03:38 +02:00
blit.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
Add font LCD sub-pixel anti-aliasing support.
2022-08-23 08:47:21 +03:00
cluster_data_inc.glsl
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
fsr_upscale.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Add a per-light volumetric fog energy property
2022-08-30 20:03:38 +02:00
luminance_reduce.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl
Use fragment shader instead of compute shader for effects for mobile renderer
2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
particles.glsl
Fix vector field particle attractor texture sampling
2022-07-29 16:52:54 +02:00
particles_copy.glsl
Revert "Fix particle trail glitch"
2022-03-01 20:16:10 +01:00
roughness_limiter.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl
clang-format: Disable alignment of operands, too unreliable
2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl
Octahedral Normal/Tangent Compression
2022-08-13 08:09:32 -07:00
scene_forward_clustered_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
scene_forward_gi_inc.glsl
scene_forward_lights_inc.glsl
Merge pull request #62547 from clayjohn/ref_vec_pbr
2022-08-08 10:18:32 +02:00
scene_forward_mobile.glsl
Octahedral Normal/Tangent Compression
2022-08-13 08:09:32 -07:00
scene_forward_mobile_inc.glsl
Rename RenderingServer global shader uniform methods to be more explicit
2022-07-28 18:46:59 +02:00
SCsub
SCons: Properly track codegen script dependency for generated GLSL headers
2022-07-02 16:01:48 +02:00
skeleton.glsl
Add Blendshape Support
2022-08-20 20:59:28 -07:00
sort.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
taa_resolve.glsl
Fix various typos not caught by codespell
2022-07-21 07:38:23 -04:00