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shaders
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Fix shader bug likely introduced recently.
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2018-11-16 14:30:34 -03:00 |
rasterizer_canvas_gles3.cpp
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Properly reset canvas state after drawing, fixes #18860
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2018-11-18 16:34:20 -03:00 |
rasterizer_canvas_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_gles3.cpp
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Cleaning up some uninitialised variables in GLES2 stuff.
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2018-11-02 14:09:32 +00:00 |
rasterizer_gles3.h
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Moving lens distortion shader into drivers and adding GLES2 support
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2018-10-02 17:14:43 +10:00 |
rasterizer_scene_gles3.cpp
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Don't post process on tiny render targets, fixes #19628
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2018-11-19 22:05:55 -03:00 |
rasterizer_scene_gles3.h
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Add parameter for fog max depth and use alpha as density.
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2018-11-13 17:19:11 -08:00 |
rasterizer_storage_gles3.cpp
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Remove debug print in RasterizerStorageGLES3
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2018-11-20 07:58:26 +01:00 |
rasterizer_storage_gles3.h
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Do not draw particles if they are not processing at all, fixes #19507
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2018-11-19 20:34:29 -03:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Added PROCESSED_UV for accessing ninepatch processed uv in the shader
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2018-11-22 19:06:43 +01:00 |
shader_compiler_gles3.h
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Make core/ includes absolute, remove subfolders from include path
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2018-09-12 09:52:22 +02:00 |
shader_gles3.cpp
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Removed unnecessary assignments
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2018-11-17 20:40:55 -05:00 |
shader_gles3.h
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Fix more "may be used initialized" warnings from GCC 7
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2018-10-04 18:54:20 +02:00 |