virtualx-engine/modules/mono/editor/GodotTools
Raul Santos 0aa1f3440e
C#: Add option to disable exporting debug symbols
- Add export option to configure if the exported game should include debug symbols (PDB).
- Remove unused `outputDir` local variable.
- Replace `Process.GetCurrentProcess().Id` with `System.Environment.ProcessId` (CA1837).
2023-06-02 16:37:59 +02:00
..
GodotTools C#: Add option to disable exporting debug symbols 2023-06-02 16:37:59 +02:00
GodotTools.BuildLogger C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.Core Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
GodotTools.IdeMessaging Add readonly to C# methods and types that don't mutate 2022-11-14 20:32:20 +01:00
GodotTools.IdeMessaging.CLI C#: Begin move to .NET Core 2022-08-22 03:35:59 +02:00
GodotTools.OpenVisualStudio Fix C# style with dotnet format 2022-08-27 03:22:31 +02:00
GodotTools.ProjectEditor Fix various C# exceptions 2022-08-26 16:56:00 +02:00
GodotTools.Shared Fix NuGet fallback folder packages 2022-09-15 09:28:59 +02:00
.gitignore Add a simple C# .editorconfig 2021-07-23 17:04:53 -04:00
GodotTools.sln C#: Replace P/Invoke with delegate pointers 2022-08-22 03:36:52 +02:00