virtualx-engine/thirdparty
RevoluPowered 0bd877780f FBX Importer Generation 3
Basic skin support

Various fixes

- Fixes bind mount id and mesh index
- Fixed duplicate nodes being created
- Prevented leak when instances being freed during re-import.
- Improved camera and light transform import
- skeleton handling and technical debt removal
- ASSIMP: bone nodes were unlinked from bones by this code
- bone_add working can distinguish between armatutes
- Updated transform to be the correct offset
- Added safety for state.root node errors
- Fixed memory leak with leaf bones
- Implemented children re-parenting for mesh template
- import_animation fixes to basic skeleton data
- Adds some more debug messages
- Fixed Godot import segfault
- Fix build failing on mono
- Clear resources we use which are no longer required after import
- Fixed bone duplication issue
- Working skeleton_bone_map which can lookup armatures properly now.
- Fixed stack being used up when mesh swapped & Fixed bone ID

Additional notes:
We use a mesh template which is a fake node to instance the initial
mesh nodes . This is to ensure the entire tree can be built.

We replace mesh node templates with the real mesh after the
skeleton is available, since this makes it ensure that the fully
built skeleton exists with all bones, all nodes, etc.

The bone stack is a stack which pops when it finds bones,
this overcomes duplicate bones with the same names.

FBX has lots of these because animation armature has bone names like bone001
and another armature will also have bone001
Fixed errors in node path assignment

Simple explanation:
- Every mesh uses a node from the stack
- Node stack was empties before completed
- Every time node not found, stack must be rebuilt to maintain correct armature order :)

Additional fixes:
- Fixes destructor in assimp
- Implements aiNode* mArmature in bone data
- Implements aiNode* mParent in bone data
- Fixes parent ID on bones.

Implemented skeleton assignment in generate_mesh_indicies

This is the only place we can safely do a lookup for the skeleton for the mesh.h
I used a pointer reference so we can pass this back out, since the skeleton assignment happens inside the function.

Added mesh re-parenting to the armature node this is a permanent feature and must be enforced, just like GLTF2 specification.

Fixed import_animation spawning tracks per skin
2019-11-05 17:54:57 +00:00
..
assimp FBX Importer Generation 3 2019-11-05 17:54:57 +00:00
b2d_convexdecomp Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
bullet bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
certs certs: Sync with latest ca-certificates-2018.2.26-2.fc29 2018-12-20 13:04:39 +01:00
cvtt Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
enet Removed a call to set_blocking_enabled from function enet_socket_create since it is already called from https://github.com/godotengine/godot/blob/master/thirdparty/enet/host.c#L63 2019-04-26 22:27:50 +03:00
etc2comp Fix 3 memory leaks 2018-03-03 09:11:26 +03:00
fonts Add Hindi font for editor 2018-08-30 05:11:09 +09:00
freetype freetype: Update to upstream version 2.10.1 2019-07-11 10:36:54 +02:00
glad glad: Sync with upstream 0.1.31 2019-07-11 10:36:32 +02:00
jpeg-compressor jpgd.h: Backport security vulnerabilities fixes from Google Android 2019-07-30 12:32:57 +02:00
libogg Update libogg to upstream c8fca6b 2019-10-30 19:03:26 -05:00
libpng libpng: Update to upstream 1.6.37 2019-04-26 10:37:22 +02:00
libsimplewebm Sync libsimplewebm with fe57fd3 (but not the libwebm sub-lib) 2019-02-21 20:43:41 +00:00
libtheora theora: Add upstream patch to fix UB warning 2019-01-23 12:02:36 +01:00
libvorbis Update libvorbis to 1.3.6 2018-05-24 13:52:05 -03:00
libvpx Disable all use of avx instructions 2019-02-24 23:03:48 +01:00
libwebp Update libwebp to 1.0.3 2019-10-27 21:29:43 +09:00
mbedtls mbedtls: Update to upstream version 2.16.2 2019-07-11 08:32:07 +02:00
miniupnpc Update miniupnpc library to latest master 2019-06-30 17:49:40 +02:00
minizip Update minizip to 1.2.11 2018-05-16 01:58:34 +09:00
misc Remove unused stb_truetype-based DynamicFont implementation 2019-10-03 01:19:02 +02:00
nanosvg nanosvg: Sync with upstream c1f6e20 2019-03-04 14:11:26 +01:00
opus opus: Better sync sources list with upstream buildsystem 2019-02-28 14:27:56 +01:00
pcre2 pcre2: Update to upstream version 10.33 2019-07-11 10:35:39 +02:00
pvrtccompressor Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
recastnavigation Recast integration. 2017-09-04 21:41:57 +01:00
squish Fix GLES2 Red Green Texture Decompression 2018-11-27 20:45:28 +01:00
tinyexr tinyexr: Sync with upstream a685e33 2019-07-11 10:34:40 +02:00
vhacd vhacd: Fix -fpermissive build issue with MinGW 2019-04-11 18:20:33 +02:00
wslay Godot addition to wslay, fixes MSVC build 2019-07-04 15:03:04 +02:00
xatlas Tweak xatlas and import new version b4b5426 2019-08-28 01:12:56 -07:00
zlib zlib: Update to upstream version 1.2.11 2017-01-16 17:58:34 +01:00
zstd Update zstd to 1.4.3 2019-11-03 10:37:48 -06:00
README.md Merge pull request #33254 from SneakyFish5/update-zstd 2019-11-03 18:07:34 +01:00

Third party libraries

assimp

b2d_convexdecomp

The files were adapted to Godot by removing the dependency on b2Math (replacing it by b2Glue.h) and commenting out some verbose printf calls. Upstream code has not changed in 10 years, no need to keep track of changes.

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments.

bullet

Files extracted from upstream source:

  • src/* apart from CMakeLists.txt and premake4.lua files
  • LICENSE.txt

certs

File extracted from a recent Fedora install: /etc/pki/ca-trust/extracted/pem/tls-ca-bundle.pem (It can't be extracted directly from the package, as it's generated on the user's system.)

cvtt

Files extracted from upstream source:

  • all .cpp, .h, and .txt files in ConvectionKernels/

enet

Files extracted from upstream source:

  • all .c files in the main directory (except unix.c win32.c)
  • the include/enet/ folder as enet/ (except unix.h win32.h)
  • LICENSE file

Important: enet.h, host.c, protocol.c have been slightly modified to be usable by godot socket implementation and allow IPv6. Two files (godot.cpp and enet/godot.h) have been added to provide enet socket implementation using Godot classes. It is still possible to build against a system wide ENet but doing so will limit it's functionality to IPv4 only. Check the diff of enet.h, protocol.c, and host.c with the 1.3.13 tarball before the next update.

etc2comp

Files extracted from upstream source:

  • all .cpp and .h files in EtcLib/
  • README.md, LICENSE, AUTHORS

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments.

fonts

Noto Sans

Use UI font variant if available, because it has tight vertical metrics and good for UI.

Hack Regular

DroidSans*.ttf

freetype

Files extracted from upstream source:

  • the src/ folder, stripped of the Jamfile files and the tools subfolder
  • the include/ folder
  • docs/{FTL.TXT,LICENSE.TXT}

glad

The files we package are automatically generated. See the header of glad.c for instructions on how to generate them for the GLES version Godot targets.

jpeg-compressor

Files extracted from upstream source:

  • jpgd.{c,h}

libogg

Files extracted from upstream source:

  • src/*.{c,h}
  • include/ogg/*.h in ogg/
  • COPYING

libpng

Files extracted from upstream source:

  • all .c and .h files of the main directory, except from example.c and pngtest.c
  • the arm/ folder
  • scripts/pnglibconf.h.prebuilt as pnglibconf.h
  • LICENSE

libsimplewebm

This contains libwebm, but the version in use is updated from the one used by libsimplewebm, and may have unmarked alterations from that.

Files extracted from upstream source:

  • all the .cpp, .hpp files in the main folder except example.cpp
  • LICENSE

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments.

libtheora

Files extracted from upstream source:

  • all .c, .h in lib/
  • all .h files in include/theora/ as theora/
  • COPYING and LICENSE

Upstream patches included in the patches directory have been applied on top of the 1.1.1 source (not included in any stable release yet).

libvorbis

Files extracted from upstream source:

  • src/* except from: lookups.pl, Makefile.*
  • include/vorbis/*.h as vorbis/
  • COPYING

libvpx

Files extracted from upstream source:

TODO.

Important: File libvpx/vpx_dsp/x86/vpx_subpixel_8t_intrin_avx2.c has Godot-made change marked with // -- GODOT -- comments.

The files libvpx/third_party/android/cpu-features.{c,h} were copied from the Android NDK r18.

libwebp

Files extracted from upstream source:

  • src/* except from: .am, .rc and .in files
  • AUTHORS, COPYING, PATENTS

Important: The files utils/bit_reader_utils.{c,h} have Godot-made changes to ensure they build for Javascript/HTML5. Those changes are marked with // -- GODOT -- comments.

mbedtls

File extracted from upstream release tarball (-apache.tgz variant):

  • All *.h from include/mbedtls/ to thirdparty/mbedtls/include/mbedtls/
  • All *.c from library/ to thirdparty/mbedtls/library/
  • Applied the patch in thirdparty/mbedtls/1453.diff (PR 1453). Soon to be merged upstream. Check it out at next update.
  • Applied the patch in thirdparty/mbedtls/padlock.diff. This disables VIA padlock support which defines a symbol unsupported which clashes with a symbol in libwebsockets.
  • Added 2 files godot_core_mbedtls_platform.{c,h} providing configuration for light bundling with core.

miniupnpc

Extract only the miniupnpc folder inside thirdparty/miniupnpc. Exclude all non .c and .h files, plus all files beginning with test minihttptestserver.c and wingenminiupnpcstrings.c.

The only modified file is miniupnpcstrings.h, which was created for Godot (it is usually autogenerated by cmake).

minizip

Files extracted from the upstream source:

  • contrib/minizip/{crypt.h,ioapi.{c,h},zip.{c,h},unzip.{c,h}}

Important: Some files have Godot-made changes for use in core/io. They are marked with /* GODOT start */ and /* GODOT end */ comments and a patch is provided in the minizip/ folder.

misc

Collection of single-file libraries used in Godot components.

core

modules

platform

scene

nanosvg

Files extracted from the upstream source:

  • All .h files in src/
  • LICENSE.txt

opus

Files extracted from upstream source:

  • all .c and .h files in src/ (both opus and opusfile)
  • all .h files in include/ (both opus and opusfile) as opus/
  • remove unused opus_demo.c,
  • remove http.c, wincerts.c and winerrno.h (part of unused libopusurl)
  • celt/ and silk/ subfolders
  • COPYING

pcre2

Files extracted from upstream source:

  • Files listed in the file NON-AUTOTOOLS-BUILD steps 1-4
  • All .h files in src/ apart from pcre2posix.h
  • src/pcre2_jit_compile.c
  • src/pcre2_jit_match.c
  • src/pcre2_jit_misc.c
  • src/sljit/*
  • AUTHORS and LICENCE

pvrtccompressor

Files extracted from upstream source:

  • all .cpp and .h files apart from main.cpp
  • LICENSE.TXT

recastnavigation

Files extracted from upstream source:

  • Recast/ folder
  • License.txt

squish

Files extracted from upstream source:

  • all .cpp, .h and .inl files

Important: Some files have Godot-made changes. They are marked with // -- GODOT start -- and // -- GODOT end -- comments and a patch is provided in the squish/ folder.

tinyexr

Files extracted from upstream source:

  • tinyexr.{cc,h}

vhacd

Files extracted from upstream source:

  • From src/VHACD_Lib/: inc, public and src
  • LICENSE

Some downstream changes have been made and are identified by // -- GODOT start -- and // -- GODOT end -- comments. They can be reapplied using the patches included in the vhacd folder.

wslay

File extracted from upstream release tarball:

  • All *.c and *.h in lib/ and lib/includes/
  • wslay.h has a small Godot addition to fix MSVC build. See thirdparty/wslay/msvcfix.diff

xatlas

Files extracted from upstream source:

  • xatlas.{cpp,h}

Note: License is marked as Public Domain in the files, but it was later clarified upstream to MIT license.

zlib

Files extracted from upstream source:

  • all .c and .h files

zstd

Files extracted from upstream source:

  • lib/{common/,compress/,decompress/,zstd.h}
  • LICENSE