virtualx-engine/servers/rendering/renderer_rd
Rémi Verschelde 4a30fe5e7c
Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data
Support CUSTOM shader attributes in 2D
2024-02-08 10:53:24 +01:00
..
effects Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
environment Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
forward_clustered Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE 2024-01-25 16:27:14 +01:00
forward_mobile Merge pull request #87495 from jsjtxietian/USE_LIGHT_SHADER_CODE 2024-01-25 16:27:14 +01:00
shaders Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
spirv-reflect
storage_rd Merge pull request #84894 from clayjohn/tangent-error-message 2024-01-24 14:07:47 +01:00
api_context_rd.cpp Split RenderingDevice into API-agnostic and RenderingDeviceDriver parts 2023-12-20 19:18:08 +01:00
api_context_rd.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
cluster_builder_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
cluster_builder_rd.h
framebuffer_cache_rd.cpp
framebuffer_cache_rd.h
pipeline_cache_rd.cpp Add Shader compile groups to RD Shader system 2023-07-21 16:42:30 +02:00
pipeline_cache_rd.h Some more fixes for compressed meshes 2023-10-24 09:38:12 +02:00
renderer_canvas_render_rd.cpp Merge pull request #86564 from Giwayume/feature/canvas-item-shader-custom-data 2024-02-08 10:53:24 +01:00
renderer_canvas_render_rd.h Implement render info counters for the 2D renderer 2023-12-06 14:39:33 -07:00
renderer_compositor_rd.cpp Use render method from OS in compositor RD; Update related UI 2023-12-14 11:38:46 +08:00
renderer_compositor_rd.h Skip swapchain logic if there is nothing to present (Android OpenXR) 2024-01-08 21:51:04 +11:00
renderer_scene_render_rd.cpp Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
renderer_scene_render_rd.h Acyclic Command Graph for RenderingDevice. 2024-01-08 14:54:56 -03:00
SCsub
shader_rd.cpp Add shader_cache_dir_valid check to _save_to_cache 2024-01-12 17:34:33 +08:00
shader_rd.h [Servers] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-25 18:45:30 +02:00
uniform_set_cache_rd.cpp
uniform_set_cache_rd.h