..
default_theme
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animation.cpp
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animation.h
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audio_stream_sample.cpp
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audio_stream_sample.h
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bit_map.cpp
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bit_map.h
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box_shape_3d.cpp
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box_shape_3d.h
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capsule_shape_2d.cpp
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capsule_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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capsule_shape_3d.cpp
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capsule_shape_3d.h
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circle_shape_2d.cpp
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circle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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concave_polygon_shape_2d.cpp
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concave_polygon_shape_2d.h
PoolVector is gone, replaced by Vector
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concave_polygon_shape_3d.cpp
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concave_polygon_shape_3d.h
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convex_polygon_shape_2d.cpp
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convex_polygon_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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convex_polygon_shape_3d.cpp
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convex_polygon_shape_3d.h
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curve.cpp
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curve.h
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cylinder_shape_3d.cpp
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cylinder_shape_3d.h
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dynamic_font.cpp
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dynamic_font.h
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environment.cpp
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environment.h
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font.cpp
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font.h
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gradient.cpp
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gradient.h
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height_map_shape_3d.cpp
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height_map_shape_3d.h
Rename more 2D and 3D nodes to follow convention
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line_shape_2d.cpp
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line_shape_2d.h
Rename Lineshapes d to distance
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material.cpp
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material.h
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mesh.cpp
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mesh.h
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mesh_data_tool.cpp
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mesh_data_tool.h
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mesh_library.cpp
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mesh_library.h
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multimesh.cpp
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multimesh.h
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navigation_mesh.cpp
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navigation_mesh.h
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packed_scene.cpp
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packed_scene.h
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particles_material.cpp
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particles_material.h
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physics_material.cpp
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physics_material.h
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polygon_path_finder.cpp
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polygon_path_finder.h
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primitive_meshes.cpp
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primitive_meshes.h
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ray_shape_3d.cpp
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ray_shape_3d.h
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rectangle_shape_2d.cpp
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rectangle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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resource_format_text.cpp
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resource_format_text.h
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SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
segment_shape_2d.cpp
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segment_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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shader.cpp
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shader.h
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shape_2d.cpp
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shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
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shape_3d.cpp
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shape_3d.h
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skin.cpp
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skin.h
Add support for named binds in Skin.
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sky.cpp
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sky.h
Working sky shader implementation
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sky_material.cpp
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sky_material.h
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sphere_shape_3d.cpp
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sphere_shape_3d.h
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style_box.cpp
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style_box.h
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surface_tool.cpp
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surface_tool.h
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text_file.cpp
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text_file.h
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texture.cpp
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texture.h
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theme.cpp
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theme.h
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tile_set.cpp
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tile_set.h
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video_stream.h
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visual_shader.cpp
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visual_shader.h
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visual_shader_nodes.cpp
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visual_shader_nodes.h
Added uniform qualifiers to visual shaders
2020-05-05 11:25:48 +03:00
world_2d.cpp
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world_2d.h
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world_3d.cpp
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world_3d.h
Renaming of servers for coherency.
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world_margin_shape_3d.cpp
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world_margin_shape_3d.h
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