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forward_clustered
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Fix orthogonal camera auto LOD calculation
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2022-01-30 11:54:27 -05:00 |
forward_mobile
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Fix orthogonal camera auto LOD calculation
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2022-01-30 11:54:27 -05:00 |
shaders
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Merge pull request #54574 from Ansraer/glow_map
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2022-01-26 13:39:51 +01:00 |
cluster_builder_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
cluster_builder_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
effects_rd.cpp
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Fix copy paste bug in renderer_rd/effects_rd.cpp
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2022-02-05 06:41:30 +01:00 |
effects_rd.h
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
pipeline_cache_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
pipeline_cache_rd.h
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
renderer_canvas_render_rd.cpp
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_canvas_render_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_compositor_rd.cpp
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Revert "Add new scaling modes for splash screen"
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2022-01-19 16:09:52 +01:00 |
renderer_compositor_rd.h
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Revert "Add new scaling modes for splash screen"
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2022-01-19 16:09:52 +01:00 |
renderer_scene_environment_rd.cpp
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_environment_rd.h
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add support for glow maps
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2022-01-20 16:47:25 +01:00 |
renderer_scene_gi_rd.cpp
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Allow using between 1 and 8 cascades for SDFGI
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2022-01-17 16:49:02 +01:00 |
renderer_scene_gi_rd.h
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Allow using between 1 and 8 cascades for SDFGI
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2022-01-17 16:49:02 +01:00 |
renderer_scene_render_rd.cpp
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Vectors: Use clear() and has().
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2022-02-02 00:11:09 +05:45 |
renderer_scene_render_rd.h
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Merge pull request #54574 from Ansraer/glow_map
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2022-01-26 13:39:51 +01:00 |
renderer_scene_sky_rd.cpp
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Merge pull request #53954 from Chaosus/fix_quit_errors
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2022-01-25 20:09:52 +01:00 |
renderer_scene_sky_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
renderer_storage_rd.cpp
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Vectors: Use clear() and has().
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2022-02-02 00:11:09 +05:45 |
renderer_storage_rd.h
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Merge pull request #54489 from briansemrau/texture-delete-update
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2022-01-19 10:10:54 +01:00 |
SCsub
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Create mobile renderer
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2021-05-03 21:54:11 +10:00 |
shader_rd.cpp
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Update copyright statements to 2022
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2022-01-03 21:27:34 +01:00 |
shader_rd.h
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Style: Remove inconsistently used @author docstrings
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2022-01-04 20:42:50 +01:00 |