virtualx-engine/drivers/gles3
clayjohn 0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
..
effects Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
environment Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
shaders Treat specular less than 0.02 as occlusion 2022-07-31 15:45:21 -07:00
storage Implement shader uniform groups/subgroups 2022-07-26 11:26:09 +03:00
rasterizer_canvas_gles3.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
rasterizer_canvas_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_gles3.cpp Rename OSX to macOS and iPhoneOS to iOS. 2022-07-21 09:37:52 +03:00
rasterizer_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
rasterizer_scene_gles3.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
rasterizer_scene_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_gles3.cpp Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
shader_gles3.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00