virtualx-engine/drivers/gles3/shaders
clayjohn 0c65ed38a6 Treat specular less than 0.02 as occlusion
This is a very common hack used in almost all PBR renderers to allow removing specular contribution in dielectric materials
2022-07-31 15:45:21 -07:00
..
canvas.glsl Implement MultiMesh in 3D and flesh out MultiMesh functions 2022-06-14 21:23:20 -07:00
canvas_shadow.glsl Rename several transform built-ins in shaders 2022-03-18 12:10:55 +03:00
canvas_uniforms_inc.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
copy.glsl Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00
cube_to_dp.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
cubemap_filter.glsl Fix sky updating when DirectionalLight mode changed and shader compatibility for certain drivers 2022-05-19 17:44:38 -07:00
effect_blur.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
lens_distorted.glsl New OpenGL batching canvas renderer 2022-01-11 22:26:18 -08:00
scene.glsl Treat specular less than 0.02 as occlusion 2022-07-31 15:45:21 -07:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
sky.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
stdlib_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00
tonemap.glsl Fix tonemapper shader to correctly apply alpha channel 2022-05-18 06:43:07 +03:00
tonemap_inc.glsl Add basic lighting to GLES3 renderer. 2022-05-16 15:07:09 -07:00