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shaders
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Merge pull request #29031 from BastiaanOlij/alpha_shadow
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2019-05-23 13:37:54 +02:00 |
rasterizer_canvas_gles3.cpp
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Added ability for multiple images to be imported as an atlas
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2019-04-19 15:56:34 -03:00 |
rasterizer_canvas_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
rasterizer_gles3.cpp
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Merge pull request #27067 from shartte/remove-context-gl
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2019-04-07 12:38:55 +02:00 |
rasterizer_gles3.h
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Add option to have viewport render into supplied texture
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2019-04-06 08:24:58 +11:00 |
rasterizer_scene_gles3.cpp
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fix no depth test and render_priority sorting
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2019-05-23 09:21:57 -07:00 |
rasterizer_scene_gles3.h
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Fixed handling of depth texture so it's resolved and bound when needed
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2019-03-26 17:48:22 +01:00 |
rasterizer_storage_gles3.cpp
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Implement ability to render viewports directly to screen
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2019-05-13 15:20:15 -07:00 |
rasterizer_storage_gles3.h
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Implement ability to render viewports directly to screen
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2019-05-13 15:20:15 -07:00 |
SCsub
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BuildSystem: generated files have .gen.extension
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2017-06-25 07:55:01 +07:00 |
shader_compiler_gles3.cpp
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Implement shadow to opacity
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2019-05-21 20:07:46 +10:00 |
shader_compiler_gles3.h
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Update copyright statements to 2019
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2019-01-01 12:58:10 +01:00 |
shader_gles3.cpp
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Massive improvement to GLES2 performance, rewrote most ShaderGLES2 class.
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2019-02-27 23:49:34 -03:00 |
shader_gles3.h
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Style: Apply new changes from clang-format 8.0
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2019-04-09 17:09:48 +02:00 |