0dbedd18fc
-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
197 lines
6 KiB
C++
197 lines
6 KiB
C++
/*************************************************************************/
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/* sample_player_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "sample_player_editor_plugin.h"
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#include "scene/resources/sample_library.h"
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void SamplePlayerEditor::_notification(int p_what) {
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if (p_what==NOTIFICATION_ENTER_TREE) {
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play->set_icon( get_icon("Play","EditorIcons") );
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stop->set_icon( get_icon("Stop","EditorIcons") );
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}
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}
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void SamplePlayerEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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node=NULL;
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hide();
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}
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}
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void SamplePlayerEditor::_bind_methods() {
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ObjectTypeDB::bind_method(_MD("_play"),&SamplePlayerEditor::_play);
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ObjectTypeDB::bind_method(_MD("_stop"),&SamplePlayerEditor::_stop);
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}
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void SamplePlayerEditor::_play() {
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if (!node)
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return;
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if (samples->get_item_count()<=0)
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return;
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node->call("play",samples->get_item_text( samples->get_selected() ));
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stop->set_pressed(false);
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play->set_pressed(true);
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}
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void SamplePlayerEditor::_stop() {
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if (!node)
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return;
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if (samples->get_item_count()<=0)
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return;
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node->call("stop_all");
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print_line("STOP ALL!!");
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stop->set_pressed(true);
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play->set_pressed(false);
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}
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void SamplePlayerEditor::_update_sample_library() {
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samples->clear();
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Ref<SampleLibrary> sl = node->call("get_sample_library");
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if (sl.is_null()) {
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samples->add_item("<NO SAMPLE LIBRARY>");
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return; //no sample library;;
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}
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List<StringName> samplenames;
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sl->get_sample_list(&samplenames);
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for(List<StringName>::Element *E=samplenames.front();E;E=E->next()) {
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samples->add_item(E->get());
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}
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}
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void SamplePlayerEditor::edit(Node *p_sample_player) {
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node=p_sample_player;
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if (node) {
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_update_sample_library();
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}
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}
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SamplePlayerEditor::SamplePlayerEditor() {
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play = memnew( Button );
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play->set_pos(Point2( 5, 5 ));
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play->set_toggle_mode(true);
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play->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,250);
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play->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,230);
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play->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
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play->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
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add_child(play);
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stop = memnew( Button );
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stop->set_pos(Point2( 35, 5 ));
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stop->set_toggle_mode(true);
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stop->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,220);
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stop->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,200);
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stop->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
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stop->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
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add_child(stop);
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samples = memnew( OptionButton );
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samples->set_anchor_and_margin(MARGIN_LEFT,Control::ANCHOR_END,190);
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samples->set_anchor_and_margin(MARGIN_RIGHT,Control::ANCHOR_END,5);
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samples->set_anchor_and_margin(MARGIN_TOP,Control::ANCHOR_BEGIN,0);
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samples->set_anchor_and_margin(MARGIN_BOTTOM,Control::ANCHOR_BEGIN,0);
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add_child(samples);
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play->connect("pressed", this,"_play");
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stop->connect("pressed", this,"_stop");
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}
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void SamplePlayerEditorPlugin::edit(Object *p_object) {
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sample_player_editor->edit(p_object->cast_to<Node>());
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}
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bool SamplePlayerEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("SamplePlayer2D") || p_object->is_type("SamplePlayer") || p_object->is_type("SpatialSamplePlayer");
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}
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void SamplePlayerEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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sample_player_editor->show();
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sample_player_editor->set_fixed_process(true);
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} else {
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sample_player_editor->hide();
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sample_player_editor->set_fixed_process(false);
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sample_player_editor->edit(NULL);
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}
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}
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SamplePlayerEditorPlugin::SamplePlayerEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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sample_player_editor = memnew( SamplePlayerEditor );
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editor->get_viewport()->add_child(sample_player_editor);
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sample_player_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
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sample_player_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
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sample_player_editor->set_margin(MARGIN_LEFT,250);
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sample_player_editor->set_margin(MARGIN_RIGHT,0);
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sample_player_editor->set_margin(MARGIN_TOP,0);
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sample_player_editor->set_margin(MARGIN_BOTTOM,10);
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sample_player_editor->hide();
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}
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SamplePlayerEditorPlugin::~SamplePlayerEditorPlugin()
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{
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}
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