virtualx-engine/servers/rendering/renderer_rd/shaders
Hugo Locurcio 0e26fee3b7
Make Decal's modulate property affect emission color as well
This can be used to recolor special effects such as fake area fog
without having to create separate textures for each color.

- Improve the Decal class documentation.
2022-07-30 21:41:48 +02:00
..
effects Move screen space effects into a separate class 2022-07-19 13:27:39 +10:00
environment Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
blit.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas.glsl Implement Label3D node. 2022-04-22 12:08:46 +03:00
canvas_occlusion.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_sdf.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_render.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
cluster_store.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
decal_data_inc.glsl More fixes to mobile renderer 2021-08-18 12:20:19 -03:00
fsr_upscale.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
giprobe_write.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
light_data_inc.glsl Remove unused shadow_color property from Light3D 2022-03-04 23:12:18 +01:00
luminance_reduce.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
luminance_reduce_raster.glsl Use fragment shader instead of compute shader for effects for mobile renderer 2021-07-25 13:58:21 +10:00
luminance_reduce_raster_inc.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
particles.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
particles_copy.glsl Revert "Fix particle trail glitch" 2022-03-01 20:16:10 +01:00
roughness_limiter.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
scene_forward_aa_inc.glsl clang-format: Disable alignment of operands, too unreliable 2021-10-28 15:19:35 +02:00
scene_forward_clustered.glsl Make Decal's modulate property affect emission color as well 2022-07-30 21:41:48 +02:00
scene_forward_clustered_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Introduce eye_offset for correcting stereoscopic reflections 2022-06-17 19:39:34 +10:00
scene_forward_mobile.glsl Workaround MoltenVK shader conversion error 2022-06-22 11:58:50 +02:00
scene_forward_mobile_inc.glsl Rename RenderingServer global shader uniform methods to be more explicit 2022-07-28 18:46:59 +02:00
SCsub SCons: Properly track codegen script dependency for generated GLSL headers 2022-07-02 16:01:48 +02:00
skeleton.glsl Fix normal and tangent blending in blend shapes 2022-05-20 07:59:45 -04:00
sort.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
subsurface_scattering.glsl RendererRD: Remove binding specifier for push constants 2022-02-11 18:42:32 +01:00
taa_resolve.glsl Fix various typos not caught by codespell 2022-07-21 07:38:23 -04:00