..
effects
Merge pull request #86809 from clayjohn/TAA-disocclusion
2024-09-03 16:13:26 +02:00
environment
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
forward_clustered
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
forward_mobile
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
blit.glsl
Add option to enable HDR rendering in 2D
2023-08-07 11:24:03 +02:00
canvas.glsl
Calculate pixel snap in canvas space instead of world space
2024-09-20 17:43:33 -07:00
canvas_occlusion.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_sdf.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
canvas_uniforms_inc.glsl
2D: Add batching to RendererCanvasRenderRD
2024-09-12 05:26:06 +10:00
cluster_data_inc.glsl
Create mobile renderer
2021-05-03 21:54:11 +10:00
cluster_debug.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
cluster_render.glsl
Save cluster render shader from being optimized out entirely
2023-05-08 18:39:49 +02:00
cluster_store.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
decal_data_inc.glsl
More fixes to mobile renderer
2021-08-18 12:20:19 -03:00
giprobe_write.glsl
RendererRD: Remove binding specifier for push constants
2022-02-11 18:42:32 +01:00
light_data_inc.glsl
Implement Physical Light Units as an optional setting.
2022-08-31 12:14:46 -07:00
particles.glsl
Style: Apply new clang-format
changes
2024-09-20 08:09:48 -05:00
particles_copy.glsl
Fixed z-billboard-y-velocity to correctly respect non-uniform scale instead of averaging scale
2023-09-08 20:01:57 +01:00
samplers_inc.glsl
Style: Trim trailing whitespace and ensure newline at EOF
2024-05-08 10:12:46 +02:00
scene_data_inc.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
scene_forward_aa_inc.glsl
Fix alpha hash by correcting typos and doing calculations in object space
2022-11-14 17:57:49 -08:00
scene_forward_gi_inc.glsl
Reduce the number of samplers used by the scene shaders
2023-12-15 17:13:44 -07:00
scene_forward_lights_inc.glsl
Jitter shadow map dithering pattern across frames when TAA is enabled
2024-09-24 15:52:07 -07:00
SCsub
Extract shared scene data into a separate class
2022-09-15 12:09:57 +10:00
skeleton.glsl
Vertex and attribute compression to reduce the size of the vertex format.
2023-10-05 12:02:23 -06:00