.. |
effects
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
environment
|
Validate another case of using DATA_FORMAT_A2B10G10R10_UNORM_PACK32 texture with storage flag
|
2023-01-25 11:31:53 -08:00 |
forward_clustered
|
Merge pull request #71581 from clayjohn/dependency-changed
|
2023-01-26 22:57:32 +01:00 |
forward_mobile
|
Merge pull request #71581 from clayjohn/dependency-changed
|
2023-01-26 22:57:32 +01:00 |
shaders
|
Merge pull request #71455 from BastiaanOlij/fix_stereo_screen_depth
|
2023-01-26 01:11:02 +01:00 |
spirv-reflect
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
storage_rd
|
Merge pull request #72078 from bitsawer/fix_optimize_vertices
|
2023-01-26 01:11:25 +01:00 |
cluster_builder_rd.cpp
|
Fix some SpotLight3D issues (clustering artifacts, light leak)
|
2023-01-24 01:08:32 +01:00 |
cluster_builder_rd.h
|
Fix some SpotLight3D issues (clustering artifacts, light leak)
|
2023-01-24 01:08:32 +01:00 |
effects_rd.cpp
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
effects_rd.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
framebuffer_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
framebuffer_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
pipeline_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_canvas_render_rd.cpp
|
Stop incrementing light_count once max number of lights are reached in 2D canvas renderer
|
2023-01-20 17:04:00 -08:00 |
renderer_canvas_render_rd.h
|
fix normal map not flipping in sprite2D
|
2023-01-14 11:51:56 +05:30 |
renderer_compositor_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_compositor_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
renderer_scene_render_rd.cpp
|
Make screen texture and depth texture work in Multiview
|
2023-01-25 13:35:01 +11:00 |
renderer_scene_render_rd.h
|
Move luminance effect into its own class and use new buffers system
|
2023-01-07 14:40:42 +11:00 |
SCsub
|
Refactor SPIR-V reflection into a generic RenderingDevice feature
|
2022-12-12 14:14:53 +01:00 |
shader_rd.cpp
|
Use range iterators in LocalVector loops
|
2023-01-21 18:44:42 +01:00 |
shader_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.cpp
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |
uniform_set_cache_rd.h
|
One Copyright Update to rule them all
|
2023-01-05 13:25:55 +01:00 |