virtualx-engine/core
Juan Linietsky 3db36684b1 Added high level networked multiplayer to Godot.
It's complete, but absolutely and completely untested, undocumented and NSFW.
Have fun :-)
2016-08-14 18:49:50 -03:00
..
bind Fixed bug in make_dir_recursive, closes #6016 2016-08-08 18:21:06 -03:00
helper Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
io Added high level networked multiplayer to Godot. 2016-08-14 18:49:50 -03:00
math Fix regression with str() improvements for math types 2016-07-28 14:58:12 +02:00
os Automatically turn on process callbacks if relevant callbacks in node exists 2016-08-07 20:08:15 -03:00
allocators.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
array.cpp Array has(var value) function 2016-07-07 11:40:38 +02:00
array.h Array has(var value) function 2016-07-07 11:40:38 +02:00
color.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
color.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
command_queue_mt.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
command_queue_mt.h Add texture region support for stylebox render 2016-06-05 00:45:53 +08:00
compressed_translation.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
compressed_translation.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
core_string_names.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
core_string_names.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
dictionary.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dictionary.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
dvector.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
dvector.h Adds the invert() method to DVector. 2016-05-16 13:06:41 -04:00
error_list.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
error_macros.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
error_macros.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
event_queue.cpp Fix style bug in event queue 2016-06-28 08:00:33 +02:00
event_queue.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
func_ref.cpp Document FuncRef, GDFunctionState, InstancePlaceholder, RID, World2D 2016-07-30 21:27:58 +02:00
func_ref.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
global_constants.cpp -All variables from script are visible through get_property_list(), not just those with export() 2016-06-11 18:34:49 -03:00
global_constants.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
globals.cpp Fix main scene not being saved when set via Play button 2016-07-19 21:35:14 +02:00
globals.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
hash_map.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
hashfuncs.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
hq2x.cpp Fixed HQ2x compiler warnings 2016-07-05 16:52:31 +02:00
hq2x.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image.cpp fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), closes #4075 2016-06-20 21:19:12 -03:00
image.h Finalized DynamicFont implementation 2016-05-29 11:37:52 -03:00
image_quantize.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
input_map.cpp fix ui_* input events in Editor 2016-06-05 19:06:57 +02:00
input_map.h Make Input Actions config not affect the editor 2016-06-05 01:19:42 -03:00
int_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
list.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
make_binders.py WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
map.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
message_queue.cpp fix bug in reporting of message queue size 2016-06-27 19:07:58 -03:00
message_queue.h -make signals throw an error when target method is not found, fixes #2036 2016-01-04 09:35:21 -03:00
method_bind.cpp WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
method_bind.h -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
method_ptrcall.h Improved binding system (ObjectTypeDB::bind_method) to be friendlier to statically typed languages, should help in the Mono integration. 2016-06-22 23:13:41 -03:00
object.cpp Allow documenting unexposed return types in bind_native_method 2016-08-06 02:21:29 +02:00
object.h WIP visual scripting, not working yet but you can check out stuff 2016-08-02 19:11:05 -03:00
object_type_db.cpp -Added yield nodes to visual script 2016-08-07 19:22:33 -03:00
object_type_db.h Merge pull request #6055 from eska014/native-bind-rettype 2016-08-08 18:23:36 +02:00
packed_data_container.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
packed_data_container.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
pair.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
path_db.cpp Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_db.h Fixed properly not save signals that already exist in their base scenes, closes #5656 2016-07-19 21:26:12 -03:00
path_remap.cpp Do a second stage remap, so it considers translation first, atlas second, closes #5147 2016-06-29 10:18:46 -03:00
path_remap.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
pool_allocator.cpp Remove unused variables (fourth pass) + dead code 2016-07-08 16:47:55 +02:00
pool_allocator.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
print_string.cpp Removed lots of prints 2016-06-18 18:01:06 -05:00
print_string.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
profile_clock.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
profile_clock.h First version of Profiler 2016-05-21 21:18:16 -03:00
ref_ptr.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ref_ptr.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
reference.cpp Better support in ScriptLanguage for GC based scripts 2016-06-21 19:36:22 -03:00
reference.h changed way to return reference 2016-06-24 20:06:07 -03:00
register_core_types.cpp Revert "Homogeinize resource formats loaders/savers" 2016-07-19 18:15:01 +02:00
register_core_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
resource.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
resource.h Make most resources (save for packedscenes and scripts) reload if they change on disk. Closes #4059. 2016-06-27 13:17:20 -03:00
rid.cpp Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
rid.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
ring_buffer.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
safe_refcount.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
safe_refcount.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
script_debugger_local.cpp First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_local.h First version of Profiler 2016-05-21 21:18:16 -03:00
script_debugger_remote.cpp Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_debugger_remote.h Ability to reload scripts on running game 2016-06-01 20:31:42 -03:00
script_language.cpp -Fix crashes with thread_exit() 2016-06-26 10:54:45 -03:00
script_language.h Added a simpler way to do sub-functions in both visual and gdscript with the subcall node. 2016-08-08 01:21:22 -03:00
SCsub Cosmetic fixes to SCons buildsystem 2015-11-01 20:53:26 +01:00
self_list.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
set.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
simple_type.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
sort.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
string_db.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
string_db.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
translation.cpp i18n: Add missing locale identifiers for Bengali and Urdu 2016-07-16 13:17:09 +02:00
translation.h Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
typedefs.h Cleaner way to enable ptrcall 2016-06-26 11:59:25 -03:00
ucaps.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
undo_redo.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
undo_redo.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
ustring.cpp Fix String::is_valid_integer() for single symbols + and - 2016-07-31 00:18:30 +06:00
ustring.h Add sha256_buffer() function to String 2016-06-23 13:59:23 -03:00
variant.cpp Reverted printable null object, seems to cause bugs around and not sure why. 2016-08-06 20:13:27 -03:00
variant.h More progress on visual script editing 2016-08-03 11:28:43 -03:00
variant_call.cpp More progress on visual script editing 2016-08-03 11:28:43 -03:00
variant_construct_string.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
variant_op.cpp Fix warnings in core/variant_op.cpp 2016-07-23 14:58:37 +02:00
variant_parser.cpp Fix reading of empty StringArray-s in .tscn 2016-07-27 17:59:42 +03:00
variant_parser.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
vector.h Add 'from' argument to Array.find() 2016-06-10 15:43:07 -03:00
vmap.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
vset.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00