virtualx-engine/servers/rendering/renderer_rd
Max Hilbrunner 117c530e1d
Merge pull request #64342 from clayjohn/DOF-scale
Properly scale depth in bokeh_dof effect
2022-08-19 21:16:32 +02:00
..
effects Changed storage structs to private 2022-08-01 11:59:14 +10:00
environment Fix resource leaks in VoxelGI 2022-08-09 15:18:03 +10:00
forward_clustered Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
forward_mobile Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
shaders Properly scale depth in bokeh_dof effect so that setting distance to blur effect is accurate again 2022-08-12 16:39:05 -06:00
storage_rd Use a const ref for the bone AABB in rendering code 2022-08-18 12:20:11 -05:00
cluster_builder_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
cluster_builder_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
effects_rd.cpp Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
effects_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
framebuffer_cache_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
framebuffer_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
pipeline_cache_rd.cpp Fix some issues found by cppcheck. 2022-04-06 14:34:37 +03:00
pipeline_cache_rd.h Code quality: Fix header guards consistency 2022-07-25 11:17:40 +02:00
renderer_canvas_render_rd.cpp Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_canvas_render_rd.h Rename shader parameter uniform setter/getter methods for consistency 2022-08-04 23:17:06 +02:00
renderer_compositor_rd.cpp Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_compositor_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00
renderer_scene_render_rd.cpp Use negative mipmap LOD bias for sub-native bilinear 3D scale 2022-08-10 17:16:02 +02:00
renderer_scene_render_rd.h Add a shadow opacity property to Light3D 2022-08-07 11:06:32 +02:00
SCsub Split GI effects and fix stereoscopic rendering of GI effects 2022-06-22 12:50:17 +10:00
shader_rd.cpp Remove ThreadWorkPool, replace by WorkerThreadPool 2022-07-25 15:39:50 +02:00
shader_rd.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
uniform_set_cache_rd.cpp Fix typos with codespell 2022-03-31 14:07:29 +02:00
uniform_set_cache_rd.h Add a Framebuffer cache 2022-08-05 13:37:29 +02:00