..
default_theme
Fix default editor/project Button styles after ToolButton removal
2020-06-24 17:21:47 +02:00
animation.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
animation.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
audio_stream_sample.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
audio_stream_sample.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
bit_map.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
bit_map.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
box_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
box_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
camera_effects.cpp
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
camera_effects.h
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
capsule_shape_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
capsule_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
capsule_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
capsule_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
circle_shape_2d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
circle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
concave_polygon_shape_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h
PoolVector is gone, replaced by Vector
2020-02-18 10:10:36 +01:00
concave_polygon_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
concave_polygon_shape_3d.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
convex_polygon_shape_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
convex_polygon_shape_3d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
convex_polygon_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
curve.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
curve.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
cylinder_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
cylinder_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
dynamic_font.cpp
Disable antialiasing on the DynamicFont outline as well when requested
2020-05-28 22:30:38 +02:00
dynamic_font.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
environment.cpp
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
environment.h
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
font.cpp
Expose get_char_size()
from Font instead of BitmapFont
2020-05-27 17:28:23 +08:00
font.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
gradient.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
gradient.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
height_map_shape_3d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
height_map_shape_3d.h
Rename more 2D and 3D nodes to follow convention
2020-03-27 16:26:34 +01:00
line_shape_2d.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
line_shape_2d.h
Rename Lineshapes d to distance
2020-05-09 15:10:00 +02:00
material.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
material.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
mesh.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
mesh_data_tool.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh_data_tool.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
mesh_library.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
mesh_library.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
multimesh.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
multimesh.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
navigation_mesh.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
navigation_mesh.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
packed_scene.cpp
PackedScene: Prevent crash when root node has parent
attribute
2020-06-08 13:07:07 +02:00
packed_scene.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
particles_material.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
particles_material.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
physics_material.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
physics_material.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
polygon_path_finder.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
polygon_path_finder.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
primitive_meshes.cpp
Made property hint consistent with other property hints
2020-06-03 13:01:27 -07:00
primitive_meshes.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
ray_shape_2d.cpp
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
ray_shape_2d.h
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
ray_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
ray_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rectangle_shape_2d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
resource_format_text.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
resource_format_text.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
SCsub
SCons: Format buildsystem files with psf/black
2020-03-30 09:05:53 +02:00
segment_shape_2d.cpp
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
segment_shape_2d.h
Move RayShape2D
implementation into its own translation unit
2020-06-01 01:52:07 +03:00
shader.cpp
Set "shader_param/" prefix in Shader::has_param()
2020-06-04 17:41:10 +02:00
shader.h
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
shape_2d.cpp
Merge pull request #37903 from Xrayez/shape-2d-draw-bind
2020-06-16 15:15:51 +02:00
shape_2d.h
- Integrated NavigationServer and Navigation2DServer.
2020-02-10 14:38:52 +01:00
shape_3d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
skin.cpp
Style: Enforce separation line between function definitions
2020-05-14 16:54:55 +02:00
skin.h
Add support for named binds in Skin.
2020-02-21 09:40:29 -03:00
sky.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
sky.h
Working sky shader implementation
2020-03-21 20:43:44 -07:00
sky_material.cpp
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
sky_material.h
Add night sky to PhysicalSkyMaterial
2020-05-16 12:59:55 -07:00
sphere_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
sphere_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
style_box.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
style_box.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
surface_tool.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
surface_tool.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
text_file.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
text_file.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
texture.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
texture.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
theme.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
theme.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
tile_set.cpp
Split Geometry
singleton into Geometry2D
and Geometry3D
2020-05-27 14:28:34 +03:00
tile_set.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
video_stream.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
visual_shader.cpp
Use path instead classname to prevent errors for exported visual shaders
2020-06-15 21:44:03 +03:00
visual_shader.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
visual_shader_nodes.cpp
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
visual_shader_nodes.h
Added Texture2DArray support to visual shaders
2020-06-19 18:02:05 +03:00
world_2d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
world_2d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
world_3d.cpp
Style: Enforce braces around if blocks and loops
2020-05-14 21:57:34 +02:00
world_3d.h
Environment: Refactor code for readability + more
2020-07-01 14:44:45 +02:00
world_margin_shape_3d.cpp
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00
world_margin_shape_3d.h
Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
2020-05-14 16:54:55 +02:00