virtualx-engine/core/io/ip.h
Juan Linietsky 1cad087969 Making Godot Easier to Use..
-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00

94 lines
3.2 KiB
C++

/*************************************************************************/
/* ip.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IP_H
#define IP_H
#include "os/os.h"
#include "io/ip_address.h"
struct _IP_ResolverPrivate;
class IP : public Object {
OBJ_TYPE( IP, Object );
OBJ_CATEGORY("Networking");
public:
enum ResolverStatus {
RESOLVER_STATUS_NONE,
RESOLVER_STATUS_WAITING,
RESOLVER_STATUS_DONE,
RESOLVER_STATUS_ERROR,
};
enum {
RESOLVER_MAX_QUERIES = 32,
RESOLVER_INVALID_ID=-1
};
typedef int ResolverID;
private:
_IP_ResolverPrivate *resolver;
protected:
static IP*singleton;
static void _bind_methods();
virtual IP_Address _resolve_hostname(const String& p_hostname)=0;
Array _get_local_addresses() const;
static IP* (*_create)();
public:
IP_Address resolve_hostname(const String& p_hostname);
// async resolver hostname
ResolverID resolve_hostname_queue_item(const String& p_hostname);
ResolverStatus get_resolve_item_status(ResolverID p_id) const;
IP_Address get_resolve_item_address(ResolverID p_id) const;
virtual void get_local_addresses(List<IP_Address> *r_addresses) const=0;
void erase_resolve_item(ResolverID p_id);
static IP* get_singleton();
static IP* create();
IP();
~IP();
};
#endif // IP_H