Virtualx Game Engine. Forked from Godot 3.6
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Fabio Alessandrelli 13185681ff mbedtls: client: stop spinning on handshake fail
Backport cf3a4ee49357f4e6f3aaeb98137d85c307b17008 from 2.4-stable to
2.4.2
2018-04-03 19:25:24 +02:00
core Fix for clang warning at distance_to 2018-03-22 13:26:04 -03:00
doc Added missing end points for brief descriptions in the docs. 2018-03-30 20:11:14 -03:00
drivers Merge pull request #17869 from TomDobbelaere/rename-error-usability 2018-04-03 13:21:53 +02:00
editor Merge pull request #17935 from Rubonnek/remove-unneeded-sort 2018-04-03 12:46:48 +02:00
main Add --print-fps option to output FPS to stdout 2018-03-21 09:08:51 +01:00
misc Added the "GLES2" option for the video-driver in the terminal help. 2018-03-25 23:23:53 -03:00
modules Merge pull request #17940 from Alexander-Alekseev/mono_keep_csharp6 2018-04-03 12:55:34 +02:00
platform Merge pull request #17880 from litdeviant/master 2018-04-03 11:05:49 +02:00
scene Merge pull request #17902 from Noshyaar/outline 2018-04-03 11:55:01 +02:00
servers Merge pull request #17680 from beniwtv/master 2018-03-23 10:47:11 +01:00
thirdparty mbedtls: client: stop spinning on handshake fail 2018-04-03 19:25:24 +02:00
.appveyor.yml Add GDnative wrapper lib on CI build 2018-01-04 20:32:12 +01:00
.clang-format Style: Apply clang-format to Java files 2017-12-10 01:16:07 +01:00
.editorconfig Enforce insert_final_newline in the editorconfig. 2018-02-16 19:44:47 +01:00
.gitattributes Add .xml to .gitattributes 2017-10-13 21:29:26 +11:00
.gitignore Added Geany/geany_plugins files to the ".gitignore". 2018-01-07 14:14:32 -02:00
.mailmap Disable colored output and progress bar when building outside of a TTY 2018-01-13 17:56:41 +01:00
.travis.yml Deleting OpenSSL module and library 2018-02-14 01:26:34 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
CHANGELOG.md Add a project changelog 2018-02-22 18:25:40 +01:00
compat.py Fix build with Python 3 on Windows 2017-10-29 19:27:12 +01:00
CONTRIBUTING.md fix some typos 2017-11-28 16:18:22 +01:00
COPYRIGHT.txt Remove OpenSSL license, add Mbed TLS 2018-02-14 08:13:08 +01:00
DONORS.md Update AUTHORS and DONORS list 2018-03-02 19:47:48 +01:00
icon.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
ISSUE_TEMPLATE.md Issue template: Remove checkbox and reword some comments 2018-01-05 10:58:04 +01:00
LICENSE.txt Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
logo.png Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
logo.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
methods.py Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
README.md README: Use HTTPS URL for image. (#17851) 2018-03-30 22:11:52 +02:00
SConstruct Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
version.py Bump version to 3.1-dev 2018-01-30 00:19:24 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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