Commit graph

13612 commits

Author SHA1 Message Date
Fabio Alessandrelli
13185681ff mbedtls: client: stop spinning on handshake fail
Backport cf3a4ee49357f4e6f3aaeb98137d85c307b17008 from 2.4-stable to
2.4.2
2018-04-03 19:25:24 +02:00
Fabio Alessandrelli
dbf7898cea Fix lws MinGW compilation
Cherry picked 5b22276420032677841af9e9f3b0272d0dd467b8 from upstream.
This is fixed upstream and will be included in the next release
2018-04-03 19:25:24 +02:00
Fabio Alessandrelli
262cb262eb Bump libwebsockets to version 2.4.2 2018-04-03 19:25:24 +02:00
Rémi Verschelde
9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Rémi Verschelde
fa9104204f
Merge pull request #17940 from Alexander-Alekseev/mono_keep_csharp6
[mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now
2018-04-03 12:55:34 +02:00
Rémi Verschelde
36ca622466
Merge pull request #17935 from Rubonnek/remove-unneeded-sort
Removed unneeded sort from SpriteFramesEditor plugin
2018-04-03 12:46:48 +02:00
Rémi Verschelde
cc8c757929
Merge pull request #17933 from Rubonnek/comment-debugging-messages
Comment out some debugging messages when playing Theora files
2018-04-03 12:44:26 +02:00
Tom Dobbelaere
a4fae0e5e3 Trigger IO error only after exhausting attempts 2018-04-03 12:44:16 +02:00
Rémi Verschelde
f56d0ad92f
Merge pull request #17918 from Alexander-Alekseev/shape_bullet_memory_leak_fix
Fix of a possible memory leak in ConcavePolygonShapeBullet::setup
2018-04-03 12:14:39 +02:00
Rémi Verschelde
a10be201de
Merge pull request #17902 from Noshyaar/outline
Mesh: fix crash when creating mesh outline from QuadMesh
2018-04-03 11:55:01 +02:00
Rémi Verschelde
5dc514aced
Merge pull request #17880 from litdeviant/master
Fix UpdatePowerInfo method implementation in PowerIphone class
2018-04-03 11:05:49 +02:00
Rémi Verschelde
c662b129e1
Merge pull request #17876 from YeldhamDev/brief_desc_end_points
Added missing end points for brief descriptions in the docs
2018-04-03 11:04:42 +02:00
Rémi Verschelde
d59c70d47e
Merge pull request #17867 from beniwtv/tilemap-navigation-debug
Implement missing navigation polygon debugging in tilemap
2018-04-03 10:49:14 +02:00
Rémi Verschelde
fdfc8a0003
Merge pull request #17857 from marcelofg55/wasapi_rate_adjust
WASAPI driver will now resample when the device rate != audio/mix_rate
2018-04-03 10:35:02 +02:00
Rémi Verschelde
3ef85ddb8d
Merge pull request #17836 from eska014/detect-emconfig
Detect and configure JavaScript build per Emscripten configuration file
2018-04-03 10:33:33 +02:00
Alexander Alekseev
5677aed175 [mono] Fixes #17936 as GodotSharp (Core\Basic.cs) requires C#7 now, but we most probably should keep C#6 yet 2018-04-03 09:48:03 +03:00
Wilson E. Alvarez
bb9c75c5ed
Removed unneeded sort from SpriteFramesEditor plugin 2018-04-02 19:06:13 -04:00
Wilson E. Alvarez
9590282ae8
Comment out some debugging messages when playing Theora files 2018-04-02 16:48:06 -04:00
Rémi Verschelde
59710880cd
Merge pull request #17844 from Faless/uwp_fix
Fix UWP build after #17194
2018-04-02 11:51:26 +02:00
Alexander Alekseev
b569251110 Fix of a possible memory leak: ConcavePolygonShapeBullet::setup was able to exit without releasing the 'shapeInterface' pointer. 2018-04-02 09:29:34 +03:00
Poommetee Ketson
a492d22952 Mesh: fix crash when creating mesh outline from QuadMesh
Since create_outline can only make outline for PRIMITIVE_TRIANGLES,
when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create
outline, will leave `arrays` empty, and crash when it is being indexed
for "indices" subarray.

This PR shows error when there's only one surface and it is not
TRIANGLES. Also prevent the crash if it has more than one surface
and none of them are TRIANGLES (and any other cases that could leave
`arrays` empty) by checking the size of `arrays` == 8 before indexing
it, since the method seems to expect `arrays` to be of that size.
2018-04-01 22:06:47 +07:00
Thomas Herzog
098c7ba4f9
Merge pull request #17878 from karroffel/nativescript-1.1-bughunt
[GDNative] fixed issue with library unloading order and header update
2018-03-31 11:41:09 +02:00
Igors Vaitkus
06fab24348
Fix UpdatePowerInfo method implementation in PowerIphone class 2018-03-31 02:52:37 +03:00
karroffel
0b92aded23 [GDNative] fixed issue with library unloading order 2018-03-31 01:45:18 +02:00
karroffel
ce36ecda4c [GDNative] added GDCALLINGCONV to instance binding functions 2018-03-31 01:44:50 +02:00
Michael Alexsander Silva Dias
d912e10c65 Added missing end points for brief descriptions in the docs. 2018-03-30 20:11:14 -03:00
Ignacio Etcheverry
d2eb731878
Merge pull request #17772 from Chaosus/monowrap
Add wrap functions to C#
2018-03-31 00:12:16 +02:00
Maxwell Paul Brickner
6e1bba1987 README: Use HTTPS URL for image. (#17851)
Updated links to use https when possible to avoid redirects.
2018-03-30 22:11:52 +02:00
Max Hilbrunner
7c441ad8ba
Merge pull request #17871 from romlok/interpolated-docs
[DOCS] Some content for InterpolatedCamera
2018-03-30 21:26:47 +02:00
Mel Collins
c05d12384a [DOCS] Some content for InterpolatedCamera 2018-03-30 19:15:38 +02:00
Benedikt Bär
84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
Max Hilbrunner
c2c82a6ea2
Merge pull request #17866 from mhilbrunner/docs-collisionshape
[DOCS] Typo fix for CollisionShape[2D]
2018-03-30 16:49:54 +02:00
mhilbrunner
41da122875 [DOCS] Typo fix for CollisionShape[2D] 2018-03-30 16:42:06 +02:00
Leon Krause
b61021d34f
Merge pull request #17861 from Faless/fix_js_http
Fix bug in HTML5 HTTPClient.
2018-03-30 15:29:17 +02:00
Fabio Alessandrelli
b8c73b195f Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Marcelo Fernandez
d21a2019f1 WASAPI driver will now resample when the device rate != audio/mix_rate 2018-03-29 22:56:57 -03:00
Rémi Verschelde
b704cfa4d5
Merge pull request #17831 from YeldhamDev/terminal_gles2
Added the "GLES2" option for the video-driver in the terminal help
2018-03-29 22:02:58 +02:00
Rémi Verschelde
769b9b54b9
Merge pull request #17825 from Faless/osxcross_fix
Fix IPhone and OSX cross compilation
2018-03-29 21:55:45 +02:00
Fabio Alessandrelli
e6364c3fd5 Fix UWP build after #17194
`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Poommetee Ketson
4dbae5a738
Merge pull request #17839 from Noshyaar/1
[Docs] Control, VehicleWheel: fix typos

[ci skip]
2018-03-29 12:55:15 +07:00
Poommetee Ketson
a88ee7d920 [Docs] fix typos 2018-03-29 12:46:21 +07:00
Leon Krause
5be7c3dcee Detect and configure JavaScript build per Emscripten configuration file 2018-03-29 04:07:23 +02:00
Max Hilbrunner
13d5ee01f9
[DOCS] Node & PackedScene (#17833)
* [DOCS] Node: SceneSaver -> PackedScene

* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner
b59ae81538
[DOCS] Generic6DOFJoint fixes 2018-03-28 22:44:26 +02:00
Fabio Alessandrelli
e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Gilles Roudiere
4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Chaosus
9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Rémi Verschelde
4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00