.. |
config.py
|
style: Fix PEP8 blank lines issues in Python files
|
2016-11-01 00:35:16 +01:00 |
gd_compiler.cpp
|
GDScript: Use "is" keyword for type checking.
|
2017-05-27 10:59:59 +02:00 |
gd_compiler.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
gd_editor.cpp
|
Removes editor_hint from SceneTree
|
2017-08-19 01:29:45 +02:00 |
gd_function.cpp
|
Updated function argument names
|
2017-08-12 15:12:49 -04:00 |
gd_function.h
|
Add extended check option to GDFunctionState::is_valid()
|
2017-05-17 14:55:59 +02:00 |
gd_functions.cpp
|
Merge pull request #10225 from Noshyaar/map
|
2017-08-22 00:31:46 +02:00 |
gd_functions.h
|
GDScript Built-in: add inverse_lerp & range_lerp
|
2017-08-18 21:49:03 +07:00 |
gd_parser.cpp
|
push variable later when created, to avoid self-referencing as a valid case, closes #6111
|
2017-08-08 11:44:49 -03:00 |
gd_parser.h
|
GDScript: Use "is" keyword for type checking.
|
2017-05-27 10:59:59 +02:00 |
gd_script.cpp
|
Revive inspector property evaluation
|
2017-08-16 03:01:41 +02:00 |
gd_script.h
|
Makes all Godot API's methods Lower Case
|
2017-08-07 18:24:35 +07:00 |
gd_tokenizer.cpp
|
Merge pull request #9731 from Xrayez/gdscript-completion
|
2017-07-25 21:05:42 +02:00 |
gd_tokenizer.h
|
Make GDScript allow some keywords as identifiers
|
2017-07-23 23:34:31 +03:00 |
register_types.cpp
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
register_types.h
|
Add "Godot Engine contributors" copyright line
|
2017-04-08 00:11:42 +02:00 |
SCsub
|
SCsub: Add python shebang as a hint for syntax highlighting
|
2016-10-17 20:10:46 +02:00 |