virtualx-engine/doc
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00
..
base -Added google play services (needed for some stuff) 2014-04-14 22:43:44 -03:00
examples/physics/script GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
html GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
tutorial GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
core_classes.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
deferred_format.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
demos.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine_classes.xml Added function "get_tiles_ids" to TreeSet. 2014-02-18 09:49:34 +00:00
gdscript.lyx GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
godot_splash.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
header.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
make_doc.sh Making Godot Easier to Use.. 2014-05-24 01:35:47 -03:00
notes.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
phys_engine.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
squirrel.lyx GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
todo.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
undoredoapi.txt GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00