virtualx-engine/doc/make_doc.sh
Juan Linietsky 1cad087969 Making Godot Easier to Use..
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-Auto indenter in code editor, this makes it much easier to paste external code.
-Zoom in 2D viewport now uses the mouse pointer as reference.
-Obscure hack to see where code/line of GDScript in C++ backtrace.
-Fixed a bug where keys would get stuck on X11 if pressed simultaneously
-Added Api on IP singleton to request local IPs.
-Premultiplied alpha support when importing texture, editing PNGs and as a blend mode.
2014-05-24 01:35:47 -03:00

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Bash

#! /bin/bash
here="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
godotHome=$(dirname "$here")
docTarget=${here}/html/class_list
toolsRoot=${godotHome}/tools
throw() {
echo "$@" >&2
exit 1
}
[ -d "$docTarget" ] || mkdir -p "$docTarget" || throw "Could not create doc target $docTarget"
cd "$docTarget"
python ${toolsRoot}/docdump/makehtml.py -multipage ${here}/base/classes.xml
cd "$here"